Nvidia’s DLSS 5 makes its debut this week alongside NBA 2K27 worldwide

Nvidia’s controversial DLSS 5 debuts this week in NBA 2K27 for PC gamers

Nvidia is officially taking the wraps off DLSS 5 tomorrow, with NBA 2K27 becoming the first game to support the company's latest neural rendering technology. Exclusive to GeForce RTX 50-series GPUs, DLSS 5 introduces 3D-Guided Neural Rendering, which Nvidia says could bring games closer to Hollywood-style photorealism.

Unlike previous DLSS technologies that primarily focused on upscaling and frame generation, DLSS 5 uses AI to enhance lighting, materials, and other visual details within a game's existing rendering pipeline. Nvidia claims the technology can produce effects that would otherwise require an enormous number of ray-tracing calculations, potentially pushing visual quality beyond what conventional rendering techniques can realistically achieve.

The system is also designed to give developers considerable control over how the neural rendering is applied. DLSS 5 uses the game's existing output as its foundation, ensuring that the generated visuals remain tied to the original artistic direction. Developers can adjust the intensity of the effect, determine which objects or characters are affected, and choose between different neural rendering models depending on the visual style they want to achieve.

 

Nvidia is demonstrating the technology first in NBA 2K27, where DLSS 5 is used to improve lighting and skin rendering while preserving the accuracy of facial scans from real-world basketball players. More realistic interaction between light and skin is intended to make the athletes look less artificial without altering their underlying facial geometry. That distinction is important because changing character geometry would potentially undermine the detailed scans used to recreate real NBA players. Instead, DLSS 5 focuses on how those existing models are illuminated and rendered.

Performance is another interesting part of Nvidia's launch announcement. The company says NBA 2K27 can reach nearly 600 FPS on an RTX 5090 with DLSS 5 enabled. However, that figure also includes DLSS upscaling and multi-frame generation, so it doesn't provide a clear indication of how much performance DLSS 5's neural rendering itself consumes compared with native rendering.

 

DLSS 5 launches tomorrow, September 3, alongside NBA 2K27. Nvidia says additional games will adopt the technology later this year, while ongoing development will focus on improving both performance and image quality. For RTX 50-series owners, DLSS 5 could represent Nvidia's most ambitious attempt yet to use AI as part of the actual rendering process rather than simply generating more pixels.

As always, for the latest news on NVIDIA's DLSS technology, RTX 50-series GPUs, AI-powered rendering, and developments across the PC gaming industry, be sure to follow our dedicated hardware coverage.

manhkbrady

manhkbrady

1156 Articles

A writer, and a full-time Tetris min-maxing player. Do you know that rhythm games are a form of human benchmarking?

bonneinne
bonneinne
03-Sept-2026, 10:26 am on dlcompare.es
Que sea exclusivo de las GPU serie RTX 50 me deja bastante frustrado como usuario de una tarjeta anterior. Cada nueva generación de DLSS parece diseñada para forzar actualizaciones de hardware más que para beneficiar a toda la comunidad de jugadores. Eso sin contar los problemas con los precios que hay a día de hoy.
The fact that it's exclusive to RTX 50 series GPUs is quite frustrating for me as a user of an older card. Each new generation of DLSS seems designed to force hardware upgrades rather than benefit the entire gaming community. And that's not even mentioning the current pricing issues.
Paltodrilo
Paltodrilo
03-Sept-2026, 9:03 am on dlcompare.es
Elegir NBA 2K27 como primer juego para mostrar DLSS 5 tiene mucho sentido dado lo importante que es el realismo facial en los deportes basados en jugadores reales. Cualquier mejora en cómo interactúa la luz con la piel se nota muchísimo en ese tipo de simulaciones.
Choosing NBA 2K27 as the first game to showcase DLSS 5 makes perfect sense given how important facial realism is in sports games based on real players. Any improvement in how light interacts with skin is incredibly noticeable in these kinds of simulations.
luffy_02510
luffy_02510
03-Sept-2026, 9:03 am on dlcompare.fr
J'ai vu des vidéos avec et sans DLSS 5 sur d'autres jeux et le résultat est excellent sur certains jeux, après est ce que tout le monde pourra y avoir accès ou seulement les personnes possédant une carte 50.
I've seen videos with and without DLSS 5 on other games and the result is excellent on some games, but will everyone have access to it or only people with a 50 card?
didi90
didi90
03-Sept-2026, 8:24 am on dlcompare.es
Pues habrá que ver que tal funciona este DLSS 5. Todas las imágenes que he visto cuando lo liberaron, no sé si eran reales o simplemente memes.
Milox
Milox
03-Sept-2026, 8:03 am on dlcompare.fr
Bon, pour une fois les possesseurs de RTX 50 vont avoir de quoi tester leur carte. Le DLSS 5 qui débarque directement dans NBA 2K27, ça devrait permettre de voir assez vite si toute cette histoire de rendu neuronal vaut vraiment le coup. J'attends de pouvoir comparer avec le jeu en natif, parce que c’est là qu’on verra si le gain visuel est réellement intéressant
Paolo-Raul
Paolo-Raul
03-Sept-2026, 6:43 am on dlcompare.es
Prefiero no juzgar demasiado rápido. Con un poco de perspectiva, será más fácil evaluar los puntos fuertes y las limitaciones.
Zeta
Zeta
03-Sept-2026, 6:11 am on dlcompare.es
Es el tipo de novedad que puede atraer fácilmente la atención. Ahora queda por ver si los cambios realmente aportan algo a la experiencia o si el efecto de novedad se recupera rápidamente. En cualquier caso, vale la pena vigilarlo.
KittenChucklenugget
KittenChucklenugget
03-Sept-2026, 3:15 am on dlcompare.com
the only good use for DLSS5 i see is to use on very old 90's game
AlexanAce
AlexanAce
03-Sept-2026, 1:19 am on dlcompare.com
The official implementation seems super tame compared to the leaked version
Reign
Reign
03-Sept-2026, 12:46 am on dlcompare.fr
J'ai rien contre la frame gen en règle générale (encore que...), mais je suis assez mitigé sur ces modifications qu'il apporte au jeu directement, notamment en matière esthétique. On sent qu'on s'éloigne du savoir faire des devs, et ça me dérange assez. Ca risque de donner quelque chose de moche et générique.
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