NVIDIA confirms August launch for DLSS 4.5 Ray Reconstruction update

NVIDIA DLSS 4.5 Ray Reconstruction launches this August supporting 27 games

Nvidia has announced a major update for DLSS Ray Reconstruction, with the new DLSS 4.5 Ray Reconstruction model arriving this August for all GeForce RTX graphics cards. The update brings improvements to image quality, motion handling, and ray-traced lighting while remaining compatible with every RTX generation, from the RTX 20 series through to the latest RTX 50 series.

The new model features an expanded training dataset, additional developer controls, and a larger parameter count. Nvidia says DLSS 4.5 Ray Reconstruction processes 20% more parameters while offering 35% greater compute capability, enabling more accurate reconstruction of ray-traced effects without sacrificing compatibility on older hardware.

Building on advancements introduced with DLSS 4.5 Super Resolution, the updated Ray Reconstruction model benefits from improved motion data analysis, enhanced temporal stability, and better spatial awareness. According to Nvidia, these upgrades result in more accurate lighting, clearer motion, and fewer visual artifacts. The company has also trained the model on a significantly larger dataset and provided developers with greater control over temporal accumulation behavior, further improving overall image quality.

 

Unlike DLSS 4.5 Super Resolution, which can introduce notable performance overhead on older GPUs, DLSS 4.5 Ray Reconstruction will continue to support all RTX graphics cards without additional hardware requirements. That means users with RTX 20-series and RTX 30-series GPUs will be able to take advantage of the improvements alongside owners of newer RTX 40- and 50-series cards.

Nvidia highlighted several examples of the new model in action, showcasing improvements such as reduced ghosting, fewer reconstruction artifacts, more detailed images, and clearer particle effects. In Pragmata, for example, laser effects appear more stable and dynamic while avoiding the persistent visual artifacts sometimes seen when the effects disappear from the scene.

 

At launch, DLSS 4.5 Ray Reconstruction will be supported in 27 games. Nvidia expects many of these titles to gain support through DLSS Override options available in the Nvidia App, making the upgrade accessible without requiring extensive game updates.

The technology is also expanding beyond gaming. Nvidia confirmed that DLSS 4.5 Ray Reconstruction will be integrated into Blender, where it will work alongside Nvidia OptiX to improve viewport rendering. By replacing slower denoising methods, the new model aims to deliver faster scene stabilization, more responsive workflows, and image quality that more closely resembles the final rendered result, helping creators work more efficiently.

As always, for the latest news on hardware launches and industry developments, be sure to follow our dedicated hardware coverage.

manhkbrady

manhkbrady

1018 Articles

A writer, and a full-time Tetris min-maxing player. Do you know that rhythm games are a form of human benchmarking?

Dlogger
Dlogger
05-Jun-2026, 9:24 am on dlcompare.es
Muy buena noticia para quienes juegan con ray tracing: si DLSS 4.5 mejora la reconstrucción de rayos y reduce artefactos, puede dar un salto real en calidad visual sin perder rendimiento.
Very good news for those who play with ray tracing: if DLSS 4.5 improves ray reconstruction and reduces artifacts, it can make a real leap in visual quality without losing performance.
MRGIANITA
MRGIANITA
04-Jun-2026, 7:27 pm on dlcompare.it
Ormai il futuro del gaming è tutto sul DLSS, speriamo che riescano a migliorarlo di continuo
By now the future of gaming is all about DLSS, let's hope they can continuously improve it
Nachos
Nachos
04-Jun-2026, 6:13 pm on dlcompare.fr
Je pense notamment essayer ça sur Borderlands 4, First Light et d’autres gros titres à venir pour voir le gain réel en conditions de jeu. J’aime bien comparer les différentes versions de DLSS, donc ce sera intéressant de voir si cette nouvelle Ray Reconstruction apporte un vrai plus visuel sans impact notable sur les performances
I'm thinking of trying this out on Borderlands 4, First Light and other big titles to come, to see the real gain in gaming conditions. I like to compare different versions of DLSS, so it'll be interesting to see if this new Ray Reconstruction brings a real visual plus with no noticeable impact on performance.
AizenReis
AizenReis
04-Jun-2026, 2:14 pm on dlcompare.es
A día de hoy no tengo claro si el DLSS me lo creo o no. Siento que, cuando juego, no noto demasiada mejora a la hora de jugar
As of today, I am not sure if I believe the DLSS or not. I feel that, when I play, I don't notice too much improvement when I play.
Goultard
Goultard
04-Jun-2026, 12:01 pm on dlcompare.fr
L’arrivée de DLSS 4.5 et des améliorations du Ray Reconstruction est une excellente nouvelle pour les joueurs. Tout ce qui permet d’augmenter les performances tout en préservant, voire en améliorant, la qualité visuelle est bon à prendre. Avec des jeux toujours plus gourmands en ressources, ces avancées contribuent à rendre le ray tracing plus accessible et offrent une expérience plus fluide sans compromis majeur sur le rendu
The arrival of DLSS 4.5 and the improvements to Ray Reconstruction are excellent news for gamers. Anything that increases performance while preserving, or even improving, visual quality is a good thing. With games becoming ever more resource-hungry, these advances make ray tracing more accessible and offer a smoother experience without any major compromise on rendering.
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