Enter a Lawless Wasteland in Mad Metal with Armed Vehicles

Mad Metal Unleashes Armed Vehicles Into a Lawless Wasteland

On September 21, 2026, Mad Metal officially left its long testing period behind and launched on PC. For a game built around gun-mounted vehicles, an almost lawless wasteland, and people ready to turn any encounter into a pile of scrap metal, the most interesting question probably isn't "who gets to the finish line first?" In fact, Mad Metal doesn't care much about finish lines at all. What matters more is how long your vehicle can stay in one piece.

Nine Chassis, One Wasteland, and Plenty of Ways to Cause Chaos

The setting takes players to America in the 2080s, where AI corporations have created sentient machines and begun turning humans into human-machine hybrids. The protagonist has lost his wife, his daughter has been taken, and the search for her gives him a reason to venture deeper into the wasteland. The campaign features eight missions with narration and voice acting, but Mad Metal doesn't take long to hand most of the spotlight to what really matters: the vehicle.

There are nine base vehicles and more than 80 parts and attachments to mix and match. These aren't just extra armor plates or guns bolted on for looks; they affect weight, acceleration, aerodynamics, and the way each vehicle handles. A lighter machine can weave through danger more easily, while a heavier build sacrifices some mobility in exchange for a better chance of surviving under heavy fire.

Then everything starts blowing apart.

Combat in Mad Metal isn't simply about holding down the trigger until the enemy's health bar disappears. The Dead Aim Targeting System lets players slow time and aim at specific components: destroy a wheel to stop someone from escaping, shoot the fuel tank for an explosion, tear off a door, or even deal directly with the person behind the wheel. Augments and tools such as sonar, caltrops, and a jetpack add even more options, allowing a simple chase to quickly turn into a tactical duel between two machines built for completely different purposes.

But Mad Metal doesn't expect players to spend all their time driving around the wasteland and shooting AI enemies either.

Open-world co-op lets multiple players explore and fight together, while Invasion brings another player into your world without any guarantee that they are there to help. Extraction puts a group through waves of enemies, a boss fight, and finally a desperate attempt to get out alive. If cooperation isn't what you're looking for, 1v1 comes in both ranked and unranked forms, complete with MMR, seasons, and leaderboards. The game even includes a cockpit view and a sidearm, as if all the guns mounted outside the vehicle weren't already enough trouble.

What makes that amount of content even more interesting is the scale of the project behind it. Hakim Elayday says he developed Mad Metal almost entirely on his own for around two and a half years before Mad Mechs Inc. partnered with indie.io for publishing and marketing. The public demo remained available for roughly a year and a half and went through more than 460 patches, while multiplayer was also tested before the full game arrived. In many ways, development happened right in front of the community, with player feedback constantly finding its way back into the game.

And launch hasn't stopped that cycle. During the first few days alone, the developer continued adjusting progression, difficulty, enemy health, and especially vehicle handling, with broader physics changes planned in response to player feedback. On September 24, the demo was retired so development could focus entirely on the full game.

That may also be the easiest way to understand Mad Metal. It isn't simply a game about cars with guns attached to them, but a metal-filled toy box where campaign, co-op, Invasion, Extraction, and PvP all revolve around one simple question: what do you want to turn your vehicle into before throwing it into the fight?

Visit the game's official Steam page for more details, and don't forget to check our price comparison platform to buy Mad Metal with the best deals.

Cleonidas

Cleonidas

169 Articles

Having spent years as a 3D artist for games and animation, I’ve learned to see games as more than just polygons—they’re living stories. My real passion is diving deep into the worlds and narratives that make games so captivating. Now, I’m dedicated to sharing those unique insights and stories with fellow gamers through my writing.

Best deals for Mad Metal

AlexanAce
AlexanAce
25-Sept-2026, 3:22 pm on dlcompare.com
thought twisted metal but it’s more like hot trash
PhoenixAdi
PhoenixAdi
25-Sept-2026, 11:18 am on dlcompare.es
Que existan más de 80 piezas y accesorios capaces de alterar peso, aceleración y aerodinámica da un margen de personalización de vehículos que va mucho más allá de lo puramente estético.
The existence of more than 80 parts and accessories capable of altering weight, acceleration and aerodynamics provides a margin of vehicle customization that goes far beyond the purely aesthetic.
Hammie22
Hammie22
25-Sept-2026, 10:11 am on dlcompare.com
Vigilante and Twisted metal are both laughing their ass off at this
Paltodrilo
Paltodrilo
25-Sept-2026, 9:01 am on dlcompare.es
El modo Invasión metiendo a otro jugador en tu partida sin garantía de que venga a ayudarte añade una tensión constante que el modo cooperativo tradicional simplemente no puede ofrecer.
The Invasion mode, which brings another player into your game with no guarantee that they will come to help you, adds a constant tension that the traditional cooperative mode simply cannot offer.
Venhea
Venhea
25-Sept-2026, 8:30 am on dlcompare.nl
Ondanks de sterke core-ideeën voelt Mad Metal op sommige momenten nog wat ruw, met AI-gedrag en balanselementen die niet altijd even overtuigend zijn.
Despite the strong core ideas, Mad Metal still feels a bit rough at times, with AI behavior and balance elements that are not always entirely convincing.
noza_972
noza_972
25-Sept-2026, 6:28 am on dlcompare.es
Por ahora, no tengo una opinión real. Conozco muy poco el tema y prefiero dejar pasar un poco de tiempo antes de juzgar.
For now, I don't have a real opinion. I know very little about the subject and prefer to wait a while before judging.
Zeta
Zeta
25-Sept-2026, 6:09 am on dlcompare.es
Se siente que hay mucho trabajo detrás de todo esto. Es difícil hacerse una idea definitiva sólo con la información disponible, pero sobre el papel todo parece bastante alentador.
It feels like a lot of work has gone into all of this. It's difficult to get a definitive picture with just the available information, but on paper, everything looks quite promising.
Arani
Arani
25-Sept-2026, 6:04 am on dlcompare.es
Este es el tipo de información con la que prefiero no apresurarme. Voy a esperar a que la situación cambie antes de darme una opinión.
This is the kind of information I prefer not to rush into. I'm going to wait for the situation to change before forming an opinion.
neekimyong
neekimyong
25-Sept-2026, 12:00 am on dlcompare.com
Three teams in one fight is going to create some messy situations. Two teams can spend all their ammo on each other and the third one gets to clean up afterward.
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  • Technical information

  • Categories : Action, Racing
  • Editor : indie.io
  • Developer : Mad Mechs Inc.
  • Release date : 21 September 2026
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