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    Door Kickers: Action Squad is an old school side-scroller action game developed by KillHouse Games and PixelShard and published by KillHouse. This high detail retro graphics game with five playable characters, each with unique gameplay and level up options in 60 non-linear levels to complete with  20+ enemy types and four mission objectives.

    Step into the role of a SWAT trooper that has to deal with the bad guys in Nowhere City USA. Choose from over 40 weapons and gear items. Master the weapons' recoil and time your reloads properly, make sure to use distance and cover to your advantage and use the in-game Strategic Abilities to decide for yourself when health packs or gear refills are needed. Take strategic decisions that will determine if your teammates live or die, or if you just save up the Points earned and unleash your Ultimate. Get a friend to help you in Couch and Online Cooperative Multiplayer.

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    FAQ - Frequently Asked Questions

    Can I switch between characters mid-mission, and if so, how does it impact the overall strategy?
    No, you select your squad before the mission, and you stick with those specific characters and their abilities throughout. This emphasizes pre-planning and team composition.
    How does the "SWAT-turn" mechanic affect the pace of the game compared to other side-scrolling shooters?
    The "SWAT-turn" allows for tactical pauses and detailed planning. You can stop the action to issue orders, assess threats, and coordinate your team's actions, making it a strategic experience beyond typical run-and-gun gameplay.
    What is the primary function of the "Breach" ability, and how does it differ from simply kicking down a door?
    The "Breach" ability initiates a pre-scripted, synchronized entry. Unlike a simple kick, a breach allows for carefully choreographed room clearing, often involving multiple team members entering simultaneously to overwhelm the enemy.
    Are there any enemy types that require specific character abilities or loadouts to effectively counter?
    Yes, certain enemies, such as heavily armored foes or those with specific attack patterns, often demand the use of specific character abilities or weapon types, forcing players to adapt their tactics and team composition.
    How do the unlockable weapons and equipment significantly alter the tactical options available during a mission?
    Unlockable gear provides a wide array of strategic choices, such as different breaching tools, specialized grenades, and unique weapon attachments, allowing you to customize your approach and tailor your team's capabilities to specific mission challenges.
    Does the game feature a cover system, and how does it impact the way players navigate and engage in combat?
    While there isn't a traditional cover system, environmental elements such as walls, doors, and furniture provide partial cover. Players must strategically position themselves to utilize these elements, while coordinating movements with other members of the squad.
    In what ways does the game's level design contribute to the tactical planning and execution of each mission?
    Level design is intricately crafted, encouraging strategic planning. Multiple entry points, choke points, and intricate layouts demand careful consideration of breach points, team positioning, and room-clearing tactics.
    How does the game reward players for successful mission completion, and what kind of progression system is present?
    Successful missions reward players with experience points and in-game currency to unlock new characters, weapons, equipment, and upgrades. This progression system encourages players to experiment with different loadouts and tactical approaches.
    How important is team synchronization in Door Kickers: Action Squad, and what mechanisms support or enforce this gameplay aspect?
    Team synchronization is critical. The game encourages it by allowing you to control multiple characters simultaneously, with mechanics such as coordinated breaches and synchronized attacks that amplify the impact of combined actions.
    How does the "SWAT-turn" ability affect the difficulty, and does it make the game less challenging?
    The "SWAT-turn" allows for detailed planning, but the challenge remains. The difficulty stems from the intricate level design, enemy placement, and the need to efficiently utilize your resources and team's abilities. The "SWAT-turn" gives the players the ability to perform more efficiently and effectively.

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    • Technical information

    • Official website
    • Categories : Action, Casual, Simulation, Strategy
    • Editor : KillHouse Games
    • Developer : PixelShard
    • Mode(s) : Solo, Co-op
    • Release date : 10 September 2018
    • System Requirements
      • Minimum
      • OS: Windows Vista
      • CPU : 1 GHz
      • RAM : 512 MB RAM
      • GPU : 3D Accelerated 128MB Graphics Card
      • Storage : 100 MB
      • Recommended
      • RAM : 1 GB
      • GPU : 3D Accelerated 512MB Graphics Card
      • Storage : 100 MB
    • Age Rating
    • PEGI 16 ESRB T CERO D ACB M
    • Steam Deck: Verified
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