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    TerraScape is an original strategy game that combines city-building mechanics and exciting puzzles. In this game, your objective is to complete a variety of scenarios by placing buildings that you draw from a deck. Your buildings can synergize with each other and nearby natural resources to produce unexpected effects. You need to place them strategically to take advantage of their positioning and plan ahead possible outcomes. Fortunately, time is not an issue in TerraScape and you can think about your movements thoroughly before taking action.

    In TerraScape, the decks you use are predetermined and it's not possible to customize them. However, as you progress in the game you will be able to unlock new decks, additional buildings, and upgrades. Also, you can place a group of buildings in certain specific patterns in order to gain extra points.

    TerraScape features cooperative and competitive multiplayer modes for up to four players that allow you to share the fun with your friends online. With plenty of gameplay modes to choose from, you won't get bored easily in this unique strategy game.

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    FAQ - Frequently Asked Questions

    Can I directly manipulate the terrain elevation in TerraScape, or are the building foundations automatically adapting to the existing landscape?
    Building foundations in TerraScape automatically adapt to the existing terrain, allowing for seamless integration of structures into the environment without manual leveling.
    How does the 'Harmony' mechanic influence the placement of different building types, and what are the specific benefits or penalties associated with it?
    The 'Harmony' mechanic in TerraScape rewards players for strategically placing buildings that complement each other. Benefits include increased resource production and happiness, while disharmonious placements can lead to decreased efficiency and potential penalties.
    If a structure gets destroyed or is removed, is there a resource refund for its components, or are those resources lost?
    When a structure is destroyed or removed in TerraScape, a percentage of the resources used to construct it are refunded to the player, minimizing losses and allowing for strategic rebuilding.
    Are there any natural disasters or environmental events that can impact my settlements, and how can I mitigate their effects?
    TerraScape features dynamic environmental events, such as wildfires and floods, that can impact settlements. Players can mitigate these effects by strategically placing firebreaks, constructing levees, and investing in protective infrastructure.
    Can I rotate or re-orient individual building pieces to customize the appearance of my structures, or are they fixed in their design?
    TerraScape allows for the rotation and re-orientation of individual building pieces, offering a high degree of customization and enabling players to create unique and personalized settlements.
    How do I acquire new building blueprints or learn new construction techniques in TerraScape, and is it a linear progression?
    New building blueprints and construction techniques are acquired through research, completing specific challenges, or through progression tied to the player's development in TerraScape. It is not necessarily linear, and players have some degree of freedom in what they research.
    Does TerraScape have a system for managing and optimizing resource transportation, and are there any mechanics to handle traffic congestion?
    TerraScape features a sophisticated resource transportation system, with players managing routes and optimizing efficiency. Traffic congestion can occur, and players must implement strategies, such as road networks, to prevent bottlenecks.
    Are there any mechanics for terraforming or modifying the existing environment beyond building structures (e.g., planting forests, rerouting rivers)?
    While the primary focus is on building, TerraScape includes terraforming elements like planting forests. Extensive terraforming tools are not the core of the experience.
    How does the game handle the transition between day and night cycles, and does it impact gameplay or resource gathering?
    TerraScape features a dynamic day and night cycle that affects resource gathering. Certain resources may be more efficiently gathered during specific times of day, encouraging strategic planning and activity throughout the cycle.
    Does the game offer any form of multiplayer or cooperative gameplay, allowing players to collaborate on building a single settlement?
    TerraScape is designed as a single-player experience, and it does not feature any form of multiplayer or cooperative gameplay.

    Patch Notes

    • 1.2.1.14 - 08/01/26 (Patch 1.2.1.14)
    • 1.2.1.13 - 11/12/25 (Patch 1.2.1.13)
    • 1.2.1.12 - 13/11/25 (Patch 1.2.1.12)
    • 1.2.1.11 - 08/10/25 (Patch 1.2.1.11)
    • 1.2.0.10 - 02/10/25 (Patch 1.2.0.10)
    • 1.2.0.9 - 19/09/25 (Patch 1.2.0.9)
    • 1.2.0.7 - 15/08/25 (Patch 1.2.0.7)
    • 1.2.0.5 - 17/07/25 (Patch 1.2.0.5)
    • 1.2.0.4 - 10/07/25 (Bugfix 1.2.0.4)
    • 1.2.0.3 - 26/06/25 (Bugfix 1.2.0.3)
    • 1.2.0.2 - 18/06/25 (Patch 1.2.0.2)
    • 1.2.0.1 - 05/06/25 (Patch 1.2.0.1)
    • 1.1.1.14 - 15/05/25 (Cumulative Update 1.1.1.14)
    • 1.1.1.13 - 17/04/25 (Cumulative Update 1.1.1.13)
    • 1.1.1.12 - 14/04/25 (Hotfix 1.1.1.12)
    • 1.1.1.11 - 03/04/25 (Bugfix 1.1.1.11)
    • 1.1.1.10 - 22/03/25 (Hotfix 1.1.1.10)
    • 1.1.1.9 - 21/03/25 (Hotfix 1.1.1.9)
    • 1.1.1.7 - 13/03/25 (Bugfix 1.1.1.7)
    • 1.1.1.6 - 20/02/25 (Bugfix 1.1.1.6)
    • 1.1.1.5 - 13/02/25 (Bugfix 1.1.1.5)
    • 1.1.1.4 - 31/01/25 (Bugfix 1.1.1.4)
    • 1.1.1.3 - 09/01/25 (Bugfix 1.1.1.3)
    • 1.1.1.2 - 23/12/24 (Bugfix 1.1.1.2)
    • 1.1.0.3 - 12/12/24 (Small Patch 1.1.0.3)
    • 1.1.0.2 - 05/12/24 (Small Patch 1.1.0.2)
    • 1.1.0.1 - 28/11/24 (Hotfix 1.1.0.1)
    • 1.0.1.4 - 28/09/24 (Hotfix 1.0.1.4)
    • 1.0.1.2 - 16/08/24 (Small Update 1.0.1.2)
    • 1.0.1.1 - 09/08/24 (Bugfix 1.0.1.1)
    • 1.0.0.8 - 27/07/24 (Bugfix 1.0.0.8)
    • 1.0.0.7 - 26/07/24 (Bugfix 1.0.0.7)
    • 1.0.0.6 - 24/07/24 (Bugfix 1.0.0.6)
    • 1.0.0.5 - 23/07/24 (Bugfix 1.0.0.5)
    • 1.0.0.4 - 18/07/24 (Bugfix 1.0.0.4)
    • 0.14.0.6 - 27/06/24 (Bugfix 0.14.0.6)
    • 0.14.0.5 - 08/06/24 (Bugfix 0.14.0.5)
    • 0.14.0.3 - 29/05/24 (Patch 0.14.0.3)
    • 0.14.0.2 - 07/05/24 (Patch 0.14.0.2)
    • 0.13.0.19 - 08/04/24 (Hotfix 0.13.0.19)
    • 0.13.0.18 - 05/04/24 (Small Update 0.13.0.18)
    • 0.13.0.16 - 20/03/24 (Small Fixes 0.13.0.16)
    • 0.13.0.15 - 14/03/24 (Bugfix 0.13.0.15)
    • 0.13.0.14 - 29/02/24 (Small Update 0.13.0.14)
    • 0.13.0.12 - 02/02/24 (Update 0.13.0.12)
    • 0.13.0.11 - 18/01/24 (Hotfix 0.13.0.11)
    • 0.13.0.10 - 17/01/24 (Patch + Hotfix 0.13.0.10)
    • 0.13.0.9 - 13/01/24 (Hotfix 0.13.0.9)
    • 0.13.0.8 - 05/01/24 (Patch 0.13.0.8)
    • 0.13.0.7 - 20/12/23 (Bugfix 0.13.0.7)
    • 0.13.0.6 - 15/12/23 (Hotfix 0.13.0.6)
    • 0.13.0.5 - 14/12/23 (Hotfix 0.13.0.5)
    • 0.13.0.4 - 13/12/23 (Bugfix 0.13.0.4 + Extra)
    • 0.13.0.3 - 12/12/23 (Bugfix 0.13.0.3)
    • 0.13.0.2 - 08/12/23 (Bugfix 0.13.0.2)
    • 0.13.0.1 - 07/12/23 (Patch 0.13.0.1)
    • 0.12.1.0 - 08/11/23 (Patch 0.12.1.0)
    • 0.12.0.2 - 24/10/23 (Bugfix 0.12.0.2)
    • 0.12.0.1 - 20/10/23 (Hotfix 0.12.0.1)
    • 0.11.0.7 - 06/09/23 (META Fixes 0.11.0.7)
    • 0.11.0.5 - 31/08/23 (META Fixes 0.11.0.5)
    • 0.11.0.4 - 22/08/23 (META Improvements & Fixes 0.11.0.4)
    • 0.11.0.3 - 21/08/23 (Hotfix 0.11.0.3)
    • 0.11.0.2 - 18/08/23 (META Bugfixes 0.11.0.2)
    • 0.10.0.6 - 04/07/23 (Bugfixes 0.10.0.6 + Bonus)
    • 0.9.0.1 - 15/05/23 (Bugfix 0.9.0.1)
    • 0.8.3.6 - 13/04/23 (Bugfix 0.8.3.6)
    • 0.8.3.5 - 12/04/23 (Bugfix 0.8.3.5)
    • 0.8.3.3 - 11/04/23 (Bugfix 0.8.3.3)
    • 0.8.3.2 - 06/04/23 (Hotfix 0.8.3.2 - Now available!)
    • 0.8.3 - 05/04/23 (Hotfix 0.8.3)
    • 0.5.1 - 14/03/23 (Patch 0.5.1 - Now available)

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