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    Sairento VR is a thrilling virtual reality game developed by Mixed Realms Pte Ltd. It lets players become ninjas in the future, where they explore vibrant environments and intense action-based combat. Players can customize their character with various weapons and skills to suit their own style of play. The futuristic cyberpunk setting offers an immersive experience for gamers who seek adventure, thrill, and entertainment.

    Players begin the game as rookie ninjas determined to work towards mastering combat proficiency across multiple terrains; from rooftops to temples, underground labs, docks, and more. As players increase in skill level they unlock access to new outfits, upgrades, and powerful weapon options such as swords, pistols dual wields guns, or even bows - it’s up to you how you choose to fight your enemies. The action mode of Sairento VR is intense and relentless, with a freedom of movement that allows you to perform stunts such as double jumps, wall-running, and even backflips while fighting your opponents. The game also features a leaderboard system so you can compare scores with friends.

    Sairento VR offers an amazingly realistic gaming experience for those looking for a thrilling virtual reality adventure. Whether you’re a beginner or a seasoned gamer, Sairento VR will bring the excitement of being a skilled ninja right into your living room.

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    FAQ - Frequently Asked Questions

    Can I wall-run indefinitely, or are there limitations to the distance or time I can spend wall-running?
    Wall-running has a limited duration. You'll see a meter deplete while wall-running, and you'll need to touch the ground or another wall to replenish it.
    How does the 'Kinetic Momentum' mechanic affect my movement and combat, and what are the strategic implications?
    Kinetic Momentum increases your damage and melee attack speed based on your velocity. This encourages aggressive, fast-paced combat and rewards skillful movement.
    If I teleport to a location, can I instantly begin wall-running or double-jumping, or is there a short cooldown or animation delay?
    Teleporting does not have a cooldown, and you can immediately initiate other actions like wall-running or double-jumping.
    Are there different types of enemies with specific weaknesses to certain melee weapons or movement styles, encouraging strategic loadout choices?
    Yes, enemies have various armor types and vulnerabilities. Some enemies are weak to specific weapons or require particular movement tactics to defeat efficiently.
    How does the game handle verticality in combat? Can I attack enemies from above or below, and are there advantages or disadvantages to doing so?
    Verticality is crucial. Attacking from above grants an advantage, providing a damage bonus and allowing for quick traversal. Enemies can also utilize vertical space.
    Can I deflect projectiles with my katana, and is timing essential for successful deflections?
    Yes, you can deflect projectiles. Successful deflections require precise timing, which can send the projectile back at the enemy.
    Is there a stamina system for actions such as jumping, sliding, or swinging my weapons, and how does it affect the flow of combat?
    There is no stamina system. You are free to chain together jumps, slides, and attacks without limitations. Movement speed is a consideration.
    How does the 'bullet time' ability work in conjunction with other mechanics, and what are its cooldown and strategic uses?
    Bullet time slows down time, allowing you to react quickly, aim precisely, and perform impressive maneuvers. It has a cooldown, and it can be used for both offensive and defensive purposes, such as deflecting multiple projectiles or chaining attacks.
    Can I seamlessly switch between different weapon types (e.g., katana, shurikens, guns) during combat, or is there a delay or animation associated with changing weapons?
    You can switch between weapons instantly, allowing for fluid and adaptable combat strategies. No delays will occur for a weapon switch.
    How does the game's scoring system reward skillful play, and what specific actions contribute to a higher score?
    The scoring system rewards speed, efficiency, and style. Actions like chaining kills, utilizing mobility, and performing stylish maneuvers (wall-running, sliding) all contribute to a higher score.

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