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    Silence is a captivating adventure game developed by Daedalic Entertainment. The game takes place in a world between life and death, where the protagonist Noah sets out on a perilous journey to rescue his sister Renie. The game is characterized by its remarkable design, artistic graphics, and immersive gameplay, taking players on a journey filled with emotional moments and unexpected twists.

    The world of Silence is a grim, yet serene place filled with danger and mystery. The game's unique art style combines hand-drawn characters with 3D backgrounds, creating a stunning and immersive world that is at once beautiful and haunted. As Noah embarks on his quest, he encounters a host of characters to interact with, each with their personalities and goals. The game's story is driven by the relationships between these characters, with each interaction and choice impacting the narrative and its outcome. Silence's gameplay is a blend of puzzle-solving and exploration, with cleverly-designed challenges that will test players' minds and reflexes. From sliding puzzles to memory games, each obstacle presents a unique and engaging challenge. The game's controls are intuitive and easy to use, allowing players to focus on the story and puzzles rather than struggling with the mechanics.

    To sum up, Silence is a must-play game for anyone who loves adventure and exploration games. The game's hauntingly beautiful world, compelling story, and challenging gameplay make it an excellent choice for anyone looking for a thought-provoking and immersive gaming experience. Whether you enjoy puzzle-solving, exploration or just want to lose yourself in a magical world, Silence is sure to captivate your attention and keep you engrossed for hours on end.

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    FAQ - Frequently Asked Questions

    Can Noah's ability to create multiple Silences be used to set up a chain reaction, potentially neutralizing multiple enemies or obstacles simultaneously?
    Yes, strategic placement of multiple Silences by Noah can create complex tactical opportunities, allowing players to manipulate enemy movements and environmental interactions in a chain reaction.
    Does the size and shape of a Silence affect its functionality, such as the area of effect or the duration of the silence on specific targets?
    The size and shape of the Silence directly impact the area of effect. Larger Silences cover more ground, while specific shapes might be used to target specific pathways or enemy formations, and the duration can be modified via skills or abilities.
    Can Silence be applied to objects in the environment, such as pressure plates or explosive barrels, to trigger unexpected reactions or avoid triggering them altogether?
    Yes, the Silence can be applied to objects. It allows for creative problem-solving, such as disabling traps or manipulating the environment to your advantage.
    Are there different types of enemies with varying sensitivities to the Silence, and how do these affect the gameplay?
    Yes, enemies exhibit varying levels of sensitivity to Silence, with some being completely immune while others are strongly affected. This requires players to adapt their strategies based on the enemy types present.
    How does the interaction between Silence and the environment influence the player's strategic approach to stealth and puzzle-solving?
    The interaction between Silence and the environment is critical. The player must use Silence to control enemy patrols, disable alarms, and manipulate the surroundings to create safe paths or solve environmental puzzles.
    Can players use Silence to temporarily 'freeze' certain actions of enemies or interactive objects, creating opportunities for strategic movement or puzzle completion?
    Yes, Silence can be used to temporarily halt enemy actions or object functions, opening tactical windows for movement, repositioning, or solving environmental challenges.
    Is there a limit to how many Silences can be active at once, and how does this resource management affect the gameplay?
    Yes, there is a limit. Resource management of Silence is key; the player must strategically choose when and where to use Silence to maximize its effectiveness and avoid running out at critical moments.
    Does the propagation or the effectiveness of the Silence change based on the material or the surrounding of the area?
    The environment affects Silence. Metal or certain surfaces might reflect or absorb the effect, potentially altering its range or influence; thus, players have to take the surrounding into account.
    How does the game distinguish between the player's actions within a Silence versus outside it, and how does this influence the gameplay loop?
    The game clearly differentiates actions inside and outside Silence. Actions within Silence might be silent, while outside, they would alert enemies. This dynamic creates a strategic layer of decision-making.
    Can the player use Silence to manipulate the perception or awareness of enemies, such as making them 'hear' or 'see' things that are not there?
    Yes, the player can sometimes manipulate enemy perception, using Silence to create illusions, distract enemies, or redirect their patrols. This adds layers to stealth tactics.

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    • Technical information

    • Official website
    • Categories : Adventure, Point and Click
    • Editor : Daedalic Entertainment
    • Developer : Daedalic Entertainment
    • Mode(s) : Solo
    • Release date : 15 November 2016
    • System Requirements
      • Minimum
      • OS: Win 7
      • CPU : 2 GHz Dual Core CPU
      • RAM : 4 GB RAM
      • GPU : NVIDIA GeForce GTX 280 / ATI Radeon HD 5800 / Intel HD 5000
      • Recommended
      • CPU : Dual Core CPU
      • RAM : 6 GB
      • GPU : GeForce GTX 670 / ATI Radeon HD 7900
      • Storage : 20 GB
    • Age Rating
    • PEGI 12 ESRB T USK 12
    • Steam Deck: Verified
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