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  • PC
  • PS5

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    Enter a wonderland of toys in Tin Hearts, a puzzle exploration adventure game from the makers of the RPG Fable. Lead a squad of toy soldiers on a magical journey across a toy realm, using whatever devices at hand to solve puzzles and overcome obstacles.

    Use objects in the world in humorous and surprising ways. Swing, fly, bounce, and shoot your way through obstacles with toy cannons, colorful balloons, toy trains, and wooden blocks. March your steadfast tin soldiers fearlessly through a magical environment. 

    You also gain the ability to manipulate time. Stop, rewind, and replay moments to help you solve puzzles and change the pattern of events. As you wander the world, uncover clues that will reveal a fascinating and heartfelt story hidden in the background.

    You can also play Tin Hearts in VR for an immersive experience. See the fascinating and charming world of toys as you directly control and touch the objects in this magical environment.

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    FAQ - Frequently Asked Questions

    Can I rewind the path of multiple toy soldiers simultaneously, or must I control them individually?
    You can rewind the path of all toy soldiers, or individual ones, depending on the need.
    How does the 'Conductor' glove affect the toy soldiers' movements, and what are its limitations?
    The 'Conductor' glove allows you to control the direction of the soldiers. Its limitations include range and the need for a clear line of sight.
    Are there any puzzles that require manipulating the environment to create a specific path for the toy soldiers?
    Yes, many puzzles involve manipulating objects like blocks, levers, and gears to forge paths for the toy soldiers.
    How do the 'Pause' and 'Rewind' mechanics interact with each other in complex puzzle scenarios?
    You can pause the action, observe, plan, and rewind the toy soldiers' movements to correct or retry steps as needed.
    Are there any types of toy soldiers with unique abilities or behaviors that I must account for?
    While all soldiers generally follow the same rules, some levels may introduce unique environmental interactions based on their position or the path set.
    Can I accidentally 'trap' a toy soldier, and if so, what happens?
    Yes, it is possible to trap a toy soldier, but the rewind mechanic allows for easy correction.
    Do the toy soldiers have a fixed speed, or can I control their pace?
    The toy soldiers move at a fixed pace once their path is set, but you can use pause and rewind to influence the timing.
    What is the role of the 'Heart' mechanic in the game, and how does it affect puzzle solutions?
    The heart represents the connection between the conductor and the soldiers, its position is critical for solving puzzles.
    Are there any puzzles where the solutions require understanding the soldiers' behaviors in relation to their surroundings (e.g., obstacles, slopes)?
    Yes, understanding how the soldiers interact with slopes, obstacles, and other environmental elements is crucial for solving many puzzles.
    How does the game encourage experimentation with different paths and approaches?
    The 'Rewind' and 'Pause' mechanics encourage experimentation. Players are free to try different approaches without the penalty of restarting levels.

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