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    Police Stories is an intense top-down tactical shooter game developed by Mighty Morgan. Set in the present day, the game follows two police officers, John Rimes and Rick Jones, as they work to stop crime and put away criminals.

    The game features classic top-down shooter gameplay with rogue-like elements such as procedurally generated levels, permadeath mechanics and more. Players make use of a variety of weapons including handguns, rifles and shotguns while taking on various cases such as hostage situations or chasing down criminals.

    In addition, players can use special abilities called 'Tactics' which provide powerful and unique tactics during missions like sneak attacks or room clearing tactics. There are also numerous puzzles scattered throughout the adventure that must be solved in order to progress further.

    Police Stories also includes destructible environments, non-lethal takedowns, multiple difficulty settings, realistic sound effects and more. With its intense action sequences and thoughtful puzzle elements, Police Stories is sure to provide hours of thrilling tactical combat gameplay!

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    FAQ - Frequently Asked Questions

    Can I arrest civilians who are not directly involved in a crime, but are obstructing my investigation or attempting to flee from a restricted area?
    Yes, you have the authority to detain individuals obstructing your investigation or found in restricted zones, as long as you adhere to the game's use-of-force guidelines and proper procedure for arrest.
    If I fail to secure a perimeter before engaging a suspect, will that impact the evidence gathering process, or the safety of other civilians?
    Yes, a poorly secured perimeter can lead to contamination of crime scenes, loss of evidence, or civilians being injured or killed during a firefight, which will impact your mission rating.
    Does using excessive force, such as shooting a suspect who is already surrendering, have any repercussions on my character or the mission's outcome?
    Absolutely. Using excessive force results in negative consequences, including a lower mission score, potential disciplinary actions for your character, and a reduction in your overall performance evaluation.
    Are the suspects' actions and responses purely scripted, or do they react dynamically to the player's tactics and environmental factors?
    Suspects exhibit a degree of dynamic behavior. Their responses are influenced by factors such as the player's approach, the use of cover, the presence of other units, and the overall situation, making each encounter somewhat unpredictable.
    How does the 'breach and clear' mechanic work in relation to the overall mission goals and the safety of hostages?
    Breaching and clearing involves using tactical entry techniques to surprise suspects. This mechanic is critical for completing objectives, rescuing hostages, and minimizing civilian casualties, but it must be done carefully.
    Can I use environmental objects, like doors or furniture, tactically to gain an advantage over suspects?
    Yes, you can use doors for cover, or even to create diversions. Furniture can provide cover during a firefight. Effective use of the environment is key to succeeding.
    How does the 'evidence' system work, and is there a consequence for missing crucial pieces of evidence at a crime scene?
    The evidence system requires players to identify, secure, and document all relevant items at a crime scene. Missing key pieces of evidence can negatively impact your mission score and ability to build a case against suspects.
    If my partner is injured during an operation, what kind of support or actions can I take to help him?
    If your partner is injured, you will need to provide medical attention, or call for backup. Failure to do so may lead to the death of your partner, and mission failure.
    Does the game simulate different types of police procedures, such as hostage negotiations or warrant execution, and how are these implemented?
    Yes, the game incorporates various police procedures. Hostage negotiations may involve communicating with suspects to de-escalate situations, and warrant execution involves careful planning and execution of raids.
    How does the game score player performance, and what factors contribute to a good or bad rating at the end of a mission?
    Player performance is evaluated based on factors such as suspect arrests, evidence collected, civilian casualties, use of force, time taken, and adherence to police procedures, as well as the safety of your partner.

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    • Technical information

    • Categories : Action, Simulation, Strategy
    • Editor : HypeTrain Digital
    • Developer : HypeTrain Digital
    • Mode(s) : Solo, Multiplayer, Co-op
    • Release date : 19 September 2019
    • System Requirements
      • Minimum
      • OS: Windows Vista
      • CPU : Pentium
      • RAM : 2 GB
      • GPU : 512 Mb DirectX 9 compatible video card with shader model 3.0 support
      • Storage : 400 MB
    • Age Rating
    • PEGI 18 ESRB T ACB M USK 16
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