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    LUNARK is a cinematic platformer that brings the spirit of classic 2D adventure games into a modern setting, blending fluid animation, engaging storytelling, and intense action sequences. Set in a dystopian sci-fi world, players take on the role of Leo, a courier with a mysterious past, as he unravels the secrets of a rebellion against an oppressive regime.

    The game features tight platforming mechanics, environmental puzzles, and dynamic combat, requiring precise movement and quick reflexes to overcome obstacles and enemies. Inspired by classic rotoscoped animation, each movement feels fluid and weighty, capturing the nostalgic charm of old-school cinematic platformers.

    Exploration plays a key role, with diverse locations ranging from futuristic cityscapes to ancient alien ruins, each filled with hidden lore, collectibles, and dangers lurking in the shadows. The rich pixel-art visuals and atmospheric soundtrack further immerse players in the world, enhancing both the tension and excitement of the journey.

    With its gripping narrative, smooth gameplay, and stunning retro aesthetic, LUNARK delivers a modern take on cinematic platforming, offering both nostalgia and fresh challenges for fans of classic adventure games.

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    FAQ - Frequently Asked Questions

    Can I use the gravity manipulation to solve puzzles that involve moving objects, or is it primarily focused on changing my own movement and jumping?
    The gravity manipulation affects both the player's movement and the environment. You can use it to move objects, solve weight-based puzzles, and create paths where they wouldn't normally exist.
    How does the 'Stasis' mechanic interact with the gravity shifting? Can I freeze objects in place and then alter their gravity?
    Yes, Stasis and gravity manipulation are highly synergistic. You can freeze objects in place and then alter their gravity to launch them, reposition them, or even use them to crush obstacles.
    Are there different 'types' of gravity fields or manipulations beyond the standard up/down inversion, and how do they impact the gameplay?
    Yes, there are different gravity manipulations, some affecting the direction and others the strength. Some puzzles require specific gravity types to solve them, adding variety to the gameplay.
    Does the environment react dynamically to gravity shifts, or are the physics pre-baked? For example, will loose objects fall realistically after a gravity change?
    The environment reacts dynamically. Loose objects, water, and even some environmental hazards will respond realistically to gravity changes, requiring careful planning.
    Are there any limitations or resource constraints associated with the gravity and stasis abilities? Are they unlimited or do they have a cooldown or energy cost?
    Both the gravity manipulation and Stasis have energy costs. Players will need to manage their energy reserves, especially during complex puzzle sequences.
    How does the game balance the challenge between platforming sections and puzzle-solving? Are both mechanics equally important, or does one take precedence?
    The game provides a balance between platforming and puzzle-solving. Often, the platforming sections are themselves integrated with the puzzle mechanics, forcing players to master both.
    Can I use the gravity mechanics to bypass challenges, or is the game designed to specifically guide players through each puzzle with the intended solution?
    While the game is designed with specific solutions in mind, there is room for experimentation. Clever players can often find alternative solutions by creatively combining abilities, but the core design emphasizes intended puzzle design.
    How does the narrative and story integrate with the core mechanics? Do the abilities have a lore explanation, or are they purely gameplay driven?
    The abilities are integrated into the lore. The player's character obtains these abilities through the events of the story and their origins are linked to the environment's mysteries.
    Are there any enemies or hazards that specifically exploit or counter the player's gravity manipulation abilities?
    Yes, some enemies and hazards are designed to challenge the player's control of gravity. They may have immunity to certain gravity types or possess their own gravity-based attacks.
    Does the game offer any form of environmental storytelling or hints to help with puzzle-solving, or is it purely reliant on the player's deduction skills?
    The game incorporates environmental storytelling and visual clues to guide players. Subtle hints and the environment itself often provide clues to the puzzle solutions, though player deduction is still key.

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    • Technical information

    • Official website
    • Categories : Action, Adventure, Platformer & Runner
    • Editor : WayForward
    • Developer : Canari Games
    • Mode(s) : Solo
    • Release date : 30 March 2023
    • System Requirements
      • Minimum
      • OS: Windows 7
      • CPU : Core 2 Duo E8400
      • RAM : 1 GB
      • GPU : GeForce 510
      • Storage : 200 MB
    • Age Rating
    • PEGI 7 ESRB E10 ACB PG USK 12
    • Steam Deck: Verified
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