Shift Up CEO and Stellar Blade director Kim Hyung-tae has made his stance on modding crystal clear: he’s all for it. Speaking at a recent press conference in Yeouido, Kim expressed enthusiastic support for the modding community, even sharing his personal interest in trying fan-made creations.
“I fully support the phenomenon of players using MODs,” Kim said. “In fact, I want to try some of the more exciting ones myself. I look forward to seeing players create their own MODs and engage in healthy competition to see whose creations stand out. I also hope more players get involved in MOD development.”
Since the game’s PC launch, Stellar Blade has seen a wave of adult-oriented mods, ranging from provocative costumes to explicit content. Kim addressed this directly, acknowledging that while the game’s mature rating makes such mods permissible, he remains cautious about monetization. He emphasized a preference for mods to remain freely shared and community-driven.
Still, Kim hopes modders will push beyond aesthetics. He noted that while cosmetic mods are popular, the real potential lies in expanding gameplay itself.
“The firepower of the modders is still weak,” he admitted. “So far, I think the official content is still superior. Mods like new outfits or monster visuals are fun, but it would be even better to see mods that truly enhance the user’s gameplay experience.”
The modding community has responded with momentum. A growing number of tools and resources are available, including a Stellar Blade Mod Hub on Nexus Mods, GitHub guides recommending tools like FModel, UassetGUI, and Blender add-ons, and dedicated modding communities on both Steam and Discord. With official encouragement and a supportive infrastructure, Stellar Blade is quickly becoming a new playground for creative modders. The modding community of Stellar Blade is growing stronger than ever. If you wish to catch up, feel free to check our website for the best deal on Stellar Blade.
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