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    Farmer's Dynasty is a game that mixes roleplaying and simulation elements to deliver the most authentic and immersive farming experience. In Farmer's Dynasty, you return to your old family farm tired from your life in the city and eager to start a new life away from the stress of your past life. Rebuilding the farm and starting your own dynasty of farmers as you relive your old times in the place you grew at is your new objective.

    You will start repairing the farm and renovating it using different tools and materials. Once you have a suitable home, you can decorate it to your liking and continue with the other facilities where all the work is done, before heading to the crop fields that you will have to manage. Of course, your resources are not unlimited and you will have to manage the economy and production of the farm too. From tractors to agricultural machinery, whatever equipment you need will have to be bought by you with your har-eared money.

    But Farmer's Dynasty is more than a farming simulator, and you will also be able to socially interact with your peers in an extensive open world and collect social points. Sooner you later you will find someone that shares your interests and form a family that will continue with your heritage.

    From planting to taking care of crops and animals, harvesting, and selling your products, you will have to do all the work at the farm, but if you manage to find a balance between the hard work in the farm and leisure time that you can use to enjoy different activities like fishing or camping, you will surely have a great time as you life progresses in Farmer's Dynasty.

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    FAQ - Frequently Asked Questions

    Can I directly inherit my grandfather's farm, or do I have to unlock the land through gameplay?
    You begin by inheriting the farm, but it is in a dilapidated state. The gameplay focuses on restoring and expanding the farm through completing tasks and earning money.
    How does the 'life simulation' aspect integrate with the farming mechanics, and what activities does it encompass?
    The life simulation involves building relationships with villagers, completing their quests, and managing your social life. These interactions can unlock new opportunities, resources, or even romance and marriage.
    What is the primary method for acquiring new buildings and machinery beyond the initial set?
    New buildings and machinery are primarily unlocked by increasing your reputation level, completing specific tasks, and earning enough money to purchase them.
    How does the game handle the passage of time, and how does it impact gameplay, especially in relation to crop cycles and seasons?
    The game features a day/night cycle and seasonal changes. Crop growth is tied to the seasons, requiring you to plan your planting and harvesting accordingly. Time management is crucial for completing tasks and maintaining your farm.
    What kind of crafting system exists, and how does it tie into the farming and building aspects?
    Crafting is present in a simplified form, allowing you to create basic tools and materials necessary for building and maintaining your farm. These items are generally crafted at a workbench.
    What role do relationships play in the core gameplay loop, and how do they benefit your farm or progress?
    Building relationships is vital. Completing quests for villagers provides rewards, unlocks new quests, improves your reputation, and can also lead to marriage, offering additional gameplay benefits.
    Is there a skill tree or progression system for the player character, and how does this affect gameplay?
    There is a skill progression system, allowing you to improve skills related to farming, building, and social interactions. These skills impact your efficiency and the types of actions you can perform.
    Can I hire workers to help manage the farm, and what are the limitations or costs associated with this?
    Yes, you can hire workers. The limitations involve the number you can employ and the cost associated with their wages and upkeep. They can perform various tasks on the farm, streamlining your workload.
    How does the game handle the sale and trade of goods, and what factors affect market prices?
    You sell your goods to merchants in the village. Market prices fluctuate based on supply and demand, requiring strategic selling to maximize profits. Some quests or events can also influence prices.
    What unique challenges or events are presented outside of the regular farming cycle that players must respond to?
    The game features dynamic events and challenges, such as helping villagers with their problems, dealing with extreme weather conditions affecting your crops, or participating in community events, adding variety beyond standard farming tasks.

    Patch Notes

    • 1.07 - 05/12/23 (Farmer’s Dynasty – Update to 1.07)
    • 1.06a - 09/12/22 (Farmer's Dynasty - Hotfix to 1.06a)
    • 1.04b - 24/01/20 (Update 1.04b - January 24th, 2020)
    • 1.04 - 17/12/19 (Farmer’s Dynasty – Version 1.04)
    • 1.03 - 06/12/19 (Farmer's Dynasty - Update to version 1.03 - December 6th, 2019)
    • V1.02 - 05/12/19 (Farmer's Dynasty - Update V1.02 - December 5th, 2019)
    • 0.998k - 20/08/19 (Update 0.998k - The GamesCom Update)
    • 0.998d - 06/06/19 (Update – Version 0.998d - June 6th, 2019)
    • 0.996 - 28/02/19 (0.996, 2019 02 27 (February Update))
    • 0.995b - 31/12/18 (0.995b, 2018 12 28 (Language Update))
    • 0.994f - 19/12/18 (0.994f, 2018 12 19 (Hotfix))
    • 0.994c - 18/12/18 (0.994c, 2018 12 18 (December Update))
    • 0.991b - 06/12/18 (0.991b, 2018 12 06 (Interims Update))
    • 0.989 - 30/11/18 (0.989, 2018 10 30 (Yard Dog Update))
    • 0.72 - 10/04/18 (0.72, 2018 04 10 (Maintenance Update))
    • 0.69 - 16/03/18 (0.69, 2018 03 16 (Hotfix))
    • 0.68 - 15/03/18 (0.68, 2018 03 15 (Ambient Update))
    • 0.67 - 03/03/18 (0.67, 2018 03 02)
    • 0.66 - 23/02/18 (0.66, 2018 02 23)
    • 0.65 - 16/02/18 (0.65, 2018 02 16)
    • 0.64 - 12/02/18 (0.64, 2018 02 11 (Hotfix))
    • 0.63 - 11/02/18 (0.63, 2018 02 10 (Vehicle Update))
    • 0.62 - 06/02/18 (0.62, 2018 02 06 (Maintenence Update))
    • 0.61 - 30/01/18 (0.61, 2018 01 30 (Fishing Update - Part 2 / Timeflow Update - Part 1))
    • 0.60 - 28/01/18 (0.60, 2018 01 28 (Maintenence Update))
    • 0.59 - 17/01/18 (0.59, 2018 01 17 (Interim Update))
    • 0.58 - 14/01/18 (0.58, 2018 01 14 ("Fishing Update" - Part 1))
    • 0.56 - 07/01/18 (0.56, 2018 01 07 ("Gamepad Update"))
    • 0.55 - 02/01/18 (0.55, 2018 01 02 ("Building Material Update" - Part 2))
    • 0.54 - 30/12/17 (0.54, 2017 12 30 ("Renderer Update" / Partial "Bulding Material Update"))
    • 0.53 - 22/12/17 (0.53, 2017 12 22 (Interim Update))
    • 0.52 - 20/12/17 (0.52, 2017 12 20 ("Maintenance Update 2"))
    • 0.51 - 19/12/17 (0.51, 2017 12 19 ("Maintenance Update"))
    • 0.50 - 17/12/17 (0.50, 2017 12 17)
    • 0.49 - 17/12/17 (0.49, 2017 12 17)
    • 0.48 - 15/12/17 (0.48, 2017 12 15)

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