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    HUMANKIND is a turn-based strategy game in which you will have to reshape the entire history of mankind! It is a convergence of history, values, and cultures that will allow you to create a unique and incomparable civilization.

    Create your own civilization through the combination of 60 historical cultures from the Ancient to the Modern Age.
    Start with the Roman Empire, then evolve into the Egyptians, the Vikings, or, why not, the Britons. 
    Each culture brings its own specific gameplay, leading to virtually unlimited results.

    HUMANKIND knows no limits: which civilization will you shape?

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    FAQ - Frequently Asked Questions

    How does the Era system in HUMANKIND affect my civilization's progression and the gameplay flow?
    The Era system dictates which technologies, units, and city improvements are available. Successfully navigating each era by meeting specific goals unlocks new options and influences your civilization's unique legacy, while failing to meet the criteria can put you at a disadvantage.
    Can you explain the significance of 'Fame' in HUMANKIND, and how it differs from traditional victory conditions?
    Fame is the primary way to win. It's accumulated through various actions like discovering technologies, winning battles, constructing wonders, and influencing cultures. The civilization with the most Fame at the end of the game wins, encouraging diverse strategies beyond simple domination.
    How does the game handle the interaction between different cultures when a player chooses to change their culture?
    When you evolve your culture, you gain access to new unit types, city districts, and unique abilities associated with your chosen era. The previous culture's traits are not directly transferred, but you build upon your past decisions by choosing the next culture.
    What is the 'Influence' resource, and how does it contribute to diplomacy and territorial control?
    Influence is a resource generated by your cities and is used to make claims on territories, pressure other civilizations, form alliances, and even change the beliefs of independent cities. It's crucial for both expansion and diplomatic maneuvering.
    How does HUMANKIND's combat system, particularly the 'Battle' system, work in practice?
    Battles take place on a tactical map where your units are deployed. Terrain, unit types, and tactical positioning significantly impact the outcome. Success in battle provides bonuses to fame.
    How does HUMANKIND represent the concept of 'legacy' and how do my choices build it?
    Your legacy is the cumulative impact of your decisions throughout the game. Your choices in each era, such as selecting a certain culture or building a wonder, contribute to a unique civilization history, affecting your civilization's bonuses.
    How does the 'Civic' system impact the development of your civilization, and how does it offer strategic choices?
    The Civic system represents your society's values and laws. Each choice provides various bonuses and affects how your civilization interacts with others. Civics often create conflict with other players, forcing you to make tough decisions.
    What is the function of 'Wonders' in HUMANKIND, and how do they differ from city improvements?
    Wonders provide significant and unique bonuses to your civilization. Unlike city improvements, they usually offer civilization-wide effects and are often tied to specific eras or cultural affinities. They are hard to build, but the benefits are substantial.
    How does the 'Endless' research tree work?
    The technology tree branches during gameplay, and you must choose which branch to research. There are always multiple options, offering several avenues to increase your civilization's strength. The choices you make will heavily influence how you play the game.
    How does the map generation create a unique experience each game, and what should I consider when settling?
    The game uses a procedural map generation system that creates a varied environment. The terrain and resources found on the map will heavily influence how you expand, as well as where you choose to found new cities.

    Patch Notes

    • 1.29.4732 - 27/10/25 (Freyja Hotfix - Version 1.29.4732)
    • #1 - 14/10/25 (Freyja Hotfix #1)
    • 1.0.28.4665 - 27/05/25 ([1.0.28.4665] "Dante Update" Version Notes)
    • 27/05/25 (Dante Update Out Now)
    • v1.0.28.4623 - 20/02/25 (Achilles Update - Hotfix (v1.0.28.4623))
    • 1.0.26.4449 - 25/01/24 ([1.0.26.4449] "George Sand Update Patch 1" Version Notes)
    • 1.0.26.4437 - 15/01/24 ([1.0.26.4437] "George Sand Update" - Version Notes)
    • 1.0.25.4263 - 05/10/23 ([1.0.25.4263] "Anne Bonny Update Patch 2" Version Notes)
    • 1.0.25.4236 - 14/09/23 ([1.0.25.4236] "Anne Bonny Update Patch 1" Version Notes)
    • 1.24.4218 - 11/09/23 ([1.24.4218] "Anne Bonny Update" Version Notes)
    • 1.0.22.3840 - 16/05/23 ([1.0.22.3840] "Vauban Update Patch 1" Version Notes)
    • 1.0.21.3740 - 02/02/23 ([1.0.21.3740] "Shackleton update" Hotfix 1)
    • 1.0.21.3727 - 19/01/23 ([1.0.21.3727] "Shackleton update" Version Notes)
    • 1.0.20.3629 - 15/12/22 ([1.0.20.3629] "Metternich Update Hotfix 3" Version Notes)
    • 1.0.19.3556 - 24/11/22 ([1.0.19.3556] "Metternich Update Hotfix 2" Version Notes)
    • 1.0.18.3510 - 15/11/22 ([1.0.18.3510] "Metternich Update Hotfix 1" Version Notes)
    • 1.0.17.3494 - 09/11/22 ([1.0.17.3494] "Metternich Update" Version Notes)
    • 1.0.15.2767 - 22/08/22 ([1.0.15.2767] "Post-Anniversary Update" Version Notes)
    • 1.0.14.2758 - 17/08/22 ([1.0.14.2758] "First Anniversary Update" Version Notes)
    • 1.0.13.2719 - 28/07/22 ([1.0.13.2719] "Ibn Battuta Update" Version Notes)
    • 1.0.12.2616 - 28/06/22 ([1.0.12.2616] Bolivar Hotfix 2 Version Notes)
    • 1.0.12.2608 - 23/06/22 ([1.0.12.2608] Bolivar Hotfix 1 Version Notes)
    • 1.0.12.2591 - 09/06/22 ([1.0.12.2591] "Bolivar Update" Version Notes)
    • 1.0.11.2173 - 21/04/22 ([1.0.11.2173] "Vitruvian Update" Version Notes)
    • 1.0.10.1877 - 24/02/22 ([1.0.10.1877] "Allen Newell" Patch 3 Version Notes)
    • 1.0.9.1825 - 08/02/22 ([1.0.9.1825] "Allen Newell" Patch 2 Version Notes)
    • 1.0.8.1793 - 27/01/22 ([1.0.8.1793] "Allen Newell" Patch 1 Version Notes)
    • 1.0.7.1764 - 20/01/22 ([1.0.7.1764] "Allen Newell" Version Notes)
    • 1.0.6.674 - 16/12/21 ([1.0.6.674] Hotfix 2 Version Notes)
    • 1.0.6.672 - 15/12/21 ([1.0.6.672] Hotfix Version Notes)
    • 1.0.6.667 - 13/12/21 ([1.0.6.667] "Jigonhsasee" Version Notes)
    • 1.0.5.549 - 17/11/21 ([1.0.5.549] Version Notes)
    • 1.0.5.517 - 03/11/21 ([1.0.5.517] "Fabius Maximus" Version Notes)
    • 1.0.3.253 - 17/09/21 ([1.0.3.253] Version Notes)
    • 1.2.139 - 07/09/21 ([1.2.139] Version Notes)
    • 02/09/21 (Deluxe Edition Tech Tree PDF now available in Chinese)
    • 1.2.116 - 28/08/21 ([1.2.116] Version Notes)
    • 1.0.1.59 - 20/08/21 ([1.0.1.59] Hotfix (Steam only))
    • 1.0.1.58 - 18/08/21 ([1.0.1.58] Version Notes)

    Comments on HUMANKIND

    eliottheinry
    07-Feb-2025, 4:51 pm on dlcompare.fr
    Il y a une version gratuite cette semaine sur l'Epic Games store.
    There's a free version this week on the Epic Games store.
    DLCompare Web Extension

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    • Technical information

    • Official website
    • Categories : Management, Simulation, Strategy, Survival, City Builder, Turn-Based
    • Editor : Sega
    • Developer : Amplitude Studios
    • Mode(s) : Solo, Multiplayer
    • Release date : 17 August 2021
    • Latest patch: 1.29.4732 - 27/10/25
    • System Requirements
      • Minimum
      • OS: Windows 7, 64-bit
      • CPU : Intel i5 4th generation / AMD FX-8300
      • RAM : 8 GB
      • GPU : NVIDIA GTX 770 / AMD R9 290
      • Storage : 25 GB
      • Recommended
      • CPU : Intel i5 6th generation (or better) / AMD Ryzen 5 1600 (or better)
      • RAM : 8 GB
      • GPU : NVIDIA GTX 1060 (or better) / AMD RX 5500-XT (or better)
      • Storage : 25 GB
    • Age Rating
    • PEGI 12 ESRB E10 ACB PG USK 12
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