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    Set in medieval times, Norland is a city simulator where you must manage both your city and your noble family. Inspired by the likes of Rimworld and Caesar, Norland places you and your family at the head of a city with various classes of society: serfs, knights, slaves, and outlaws. Each citizen has a set personality, needs, and goals. You must deal with them and keep them satisfied, or else, your family might find themselves facing a deadly revolt.

    Order your noble family members to take on key roles in managing the city. Watch as they form a complex web of relationships that move between love, envy, and the lust for power. 

    You and your family must handle all facets of the kingdom, including financing and training the army, handling trade and the treasury, and ensuring the loyalty of your people. You must also put down riots and uprisings before the violence overwhelms your ability to rule. 

    You may have to oversee power struggles, espionage, and assassination attempts. You must also engage in diplomacy with other nations and, if necessary, go to war with them to defend your kingdom’s interests. 

    Each time you play, you can begin with different starting conditions, making each playthrough unique. Norland has much to offer the ambitious and enterprising ruler. Are you worthy of such a crown?

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    FAQ - Frequently Asked Questions

    Can I directly control individual units in combat, or is the combat primarily resolved through tactical decision-making and unit positioning?
    Combat in Norland relies heavily on tactical decision-making, unit positioning, and the assignment of roles, rather than direct control of individual units. Micro-management is kept to a minimum.
    How does the game simulate the complex social dynamics and relationships between different noble families and factions within the realm?
    The game uses a dynamic relationship system where characters form bonds based on shared traits, actions, and events. These relationships influence political standings, marriage alliances, and even combat outcomes.
    Are there consequences for breaking promises or betraying alliances with other noble houses, and how do they impact gameplay?
    Yes, broken promises and betrayals can lead to severe consequences, including loss of trust, diplomatic isolation, war, and even rebellions within your own faction.
    How does the game handle the birth, death, and inheritance of characters, and what impact do these events have on the player's long-term strategy?
    Character life cycles are fully simulated. Births provide new heirs, deaths can destabilize your faction, and inheritance dictates the transfer of power and resources, forcing players to adapt their long-term strategies.
    Can players influence the beliefs and values of their population, and how does this affect societal stability and development?
    Players can influence the prevailing ideologies through edicts, building construction, and the actions of key characters. This shapes societal stability, economic progress, and relationships with other factions.
    How do trade and diplomacy function in the game, and what role do they play in achieving victory or expanding influence?
    Trade involves managing resources, establishing trade routes, and negotiating deals with other factions. Diplomacy is crucial for forming alliances, securing resources, and gaining an advantage in the game.
    Does the game feature events and crises that can dramatically alter the political landscape or require players to make difficult choices?
    Yes, the game is filled with dynamic events and crises, from internal power struggles to external invasions, forcing players to adapt their strategies and make difficult decisions with lasting consequences.
    How does the game simulate the impact of religious beliefs and conflicts on the political and social landscape?
    Religion plays a significant role through different faiths, each with its own beliefs and influence. Conflicts between religions can erupt, impacting stability and diplomacy.
    Can players customize their faction's heraldry, colors, and other visual elements to create a unique identity?
    Yes, players can customize their faction's heraldry, colors, and other visual elements, allowing for a personalized experience.
    Are there mechanisms for espionage and sabotage, and how can players use them to undermine their rivals?
    Yes, players can use espionage to gather intelligence, instigate rebellions, and sabotage their rivals' infrastructure, adding a layer of intrigue and subterfuge to the gameplay.

    Patch Notes

    • 27/11/25 (BETA version Update: Fixes and Balance)
    • #42 - 19/11/25 (Patch #42. Minor Update)
    • #42 - 10/11/25 (Patch #42 Hotfix)
    • 17/10/25 (Current Version Bugfix Update)
    • #38 - 03/09/25 (Patch #38 - Workers Hotfix)
    • 22/07/25 (Current Version Bugfix Update)
    • 18/07/25 (QoL & Bugfixes)
    • 17/07/25 (Crash fix)
    • 17/07/25 (Battle Performance Fix)
    • 16/07/25 (Summer Update Hotfix)
    • 12/07/25 (Beta Branch Update: Balance fixes and new zoom-in mode)
    • 10/07/25 (Beta Branch Update - hotfix)
    • 01/07/25 (Beta Branch Update: Internal Trade and Politics update)
    • 25/06/25 (Norland Beta Branch Update)
    • #38 - 24/06/25 (Norland Patch #38. Bug fixes and balance tweaks.)
    • #37 - 05/05/25 (Patch #37 (beta): Army Tax Cancellation, Migration Control, and Balance)
    • 24/04/25 (Beta Branch Update)
    • #36 - 18/04/25 (Patch #36 (Beta): Debt of Honor, Optimization, Balance, and Fixes.)
    • #35 - 14/04/25 (Patch #35 - Hotfix)
    • 02/04/25 (Beta Branch Update 4 - Mechanics improvements and Fixes)
    • 28/03/25 (Beta Branch Update 3 - An old inspection & fixes)
    • 25/03/25 (Beta Branch Update 2 - Balance and Fixes)
    • 24/03/25 (Beta Branch Update - Balance and fixes)
    • #34 - 24/03/25 (Patch #34 - Hotfix 2: Memory Leak and Crash Fixes)
    • #33 - 26/02/25 (Patch #33 - Hotfix 2)
    • #33 - 19/02/25 (Patch #33 - Hotfix)
    • #28 - 16/12/24 (Patch #28 - Hotfix)
    • #27 - 25/11/24 (Patch #27 - Hotfix)
    • #24 - 11/10/24 (Patch #24 - Hotfix)
    • #23 - 29/09/24 (Patch #23 - Hotfix)
    • #22 - 16/09/24 (Patch #22 - Hotfix)
    • 06/09/24 (Patch 21 Hotfix)
    • #3 - 01/08/24 (Hot Fix #3)
    • #2 - 20/07/24 (Patch #2 (Balance, Bug Fixes, New Player Friendliness))
    • #2 - 19/07/24 (Hot Fix #2 (fixed saved game crash))
    • #1 - 19/07/24 (Patch #1 (bug and crash fixes, better lord moods))
    • 18/07/24 (Hotfix - Crash in Temple menu)

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    • Technical information

    • Official website
    • Categories : Role-Playing, Simulation, Strategy
    • Editor : Hooded Horse
    • Developer : Long Jaunt
    • Mode(s) : Solo
    • Release date : 18 July 2024
    • Latest patch: 27/11/25
    • System Requirements
      • Minimum
      • OS: Windows 10 (64-bit)
      • CPU : Core i5-4570T / FX-9590
      • RAM : 4 GB
      • GPU : GeForce GTX 550 Ti / Radeon R9 270X
      • Storage : 1 GB
      • Recommended
      • CPU : Core i5-4670 / Ryzen 3 2200G
      • RAM : 8 GB
      • GPU : GeForce GTX 550 Ti / Radeon R9 270X
      • Storage : 1 GB
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