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    Soulstone Survivors is a fast-paced action roguelite that blends intense combat with deep customization and character progression. Players take on the role of Void Hunters, powerful warriors tasked with battling endless hordes of enemies and challenging mighty bosses as they strive to harness the powers of the Soulstones.

    The game offers an expansive arsenal of over 350 active and passive skills, encouraging players to experiment with countless combinations and discover synergies that suit their preferred playstyle. As players advance, they can unlock a diverse roster of characters, each with unique traits and abilities, upgrade extensive skill trees, and forge powerful weapons that enhance their capabilities even further.

    A standout feature in Soulstone Survivors is the Rune system, which allows players to modify and enhance their skills, adding another strategic layer to build crafting and combat decisions. The game also introduces "Curse" modes—optional difficulty modifiers that significantly increase the challenge but reward players with greater loot and prestige upon successful completion.

    Visually, the game impresses with vibrant, dynamic effects and a colorful, stylized art direction that keeps the battlefield exciting and engaging even amid the chaos of battle. Whether players are unleashing a whirlwind of elemental attacks or dodging a barrage of enemy spells, the visual feedback remains sharp and satisfying.

    With its blend of frenetic action, meaningful progression systems, and near-endless build variety, Soulstone Survivors offers a compelling experience for fans of the roguelite genre. It's a game where mastering the chaos, perfecting character builds, and pushing the limits of survival become an addictive and rewarding cycle.

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    FAQ - Frequently Asked Questions

    How does the 'Soulstone' mechanic influence the evolution of my character's abilities, and is there a limit to how many abilities can be enhanced during a single run?
    Soulstones are used to upgrade and evolve your abilities between runs. While in a run, you'll find passive skills that modify your active skills. There's no hard cap, but you can only equip a certain amount of skills at the start of a run, which can be further increased.
    Can I permanently unlock new characters or abilities, or are all upgrades and new skills only accessible during a specific run?
    You can unlock new characters and abilities permanently using Soulstones. During a run, you can temporarily enhance skills, which can then be upgraded further with Soulstones at the end of the run.
    How do the 'Corruption' and 'Curse' mechanics interact, and how do they affect gameplay difficulty and rewards?
    Corruption increases the number and strength of enemies, while Curse affects your character negatively (e.g., reduced movement speed or increased damage taken). Higher Corruption and Curse levels typically yield greater rewards, but also higher risk.
    Does the game feature a 'meta-progression' system where choices made during runs contribute to the growth of your character outside of the current run?
    Yes, Soulstones earned during runs are used in the meta-progression to unlock and upgrade characters and abilities permanently, thus improving your chances in future runs.
    Is there a significant difference in the gameplay style and viability of different characters, or do the differences mostly reside in their initial skill sets?
    Characters have unique base stats and starting skills. The key difference lies in the combination of their unique traits and the skills available to them in the skill pool. This leads to distinct playstyles for each character.
    How does the 'Rebirth' system function, and what strategic considerations are important when deciding to use it?
    Rebirth is a mechanic that resets your run, letting you keep Soulstones. Use it when you feel that you've reached a peak potential with your current skill set, or if the current run is proving to be too difficult. Careful use maximizes Soulstone gain.
    Can I customize the order in which my character learns skills during a run, or is the skill selection entirely random?
    You get a random selection of skills at each level up, with a pool specific to each character. However, you can use Soulstones to impact the chances of certain skills appearing, or reroll the available options.
    How does the game balance the power scaling of the player with the increasing difficulty of the enemies as time passes in a run?
    The game implements a system where your character's power is constantly enhanced through skill selections, item pickups, and passive skill upgrades, thus keeping pace with the enemy scaling as the run progresses.
    Are there synergies between different skills, and is experimenting with various combinations encouraged or rewarded?
    Yes, many skills have synergies. Experimenting with different skill combinations is a core element of the gameplay, with the most powerful builds often emerging from understanding and leveraging these synergies.
    Does the game offer different 'game modes' or variations in its core gameplay loop, or is it always a single, continuous, survival-based experience?
    The core gameplay revolves around a survival loop. However, some levels offer distinct challenges, and modifiers (like Corruption and Curse) can be adjusted to influence the difficulty and, by extension, the gameplay experience. Additional modes may be added with updates.

    Patch Notes

    • 1.3c1 - 04/10/25 (Hotfix Update 1.3c1)
    • 1.2d1 - 19/08/25 (Hotfix Update 1.2d1)
    • 1.0g2 - 25/06/25 (Hotfix Update 1.0g2)
    • 06/05/25 (The Titan Hunt - Hotfix 4)
    • 29/04/25 (The Titan Hunt - Hotfix 3)
    • 25/04/25 (The Titan Hunt - Hotfix 1 & 2)
    • 07/04/25 (Update 15 - Hotfix 3 - Critical bug fix)
    • 22/03/25 (Update 15 - Hotfix 2 - Bug fixes and improvements)
    • 12/11/24 (Update 14 - Hotfix 2 - Bug fixes and improvements)
    • 08/08/24 (Update 12 - Hotfix 4 - Fixed another crashing issue)
    • 07/08/24 (Update 12 - Hotfix 3 - More Performance and Crashes)
    • 06/08/24 (Update 12 - Hotfix 2 - Addressing Performance)
    • 06/08/24 (Update 12 - Hotfix 1)
    • 17/05/24 (Hotfix Update 10g2: Fixes and adjustments)
    • v0.11.038 - 28/11/23 (Hotfix Update v0.11.038)
    • v0.11.037l - 12/11/23 (Hotfix Update v0.11.037l)
    • v0.11.037h - 10/11/23 (Hot fixes and balancing in new update v0.11.037h!)
    • V0.10.036A - 20/10/23 (HOTFIX UPDATE V0.10.036A)
    • v0.10.034f - 28/06/23 (HOTFIX UPDATE v0.10.034f)
    • v0.10.033j - 10/06/23 (HOTFIX UPDATE v0.10.033j)
    • v0.9.031d2 - 27/03/23 (Hotfix Update v0.9.031d2)
    • v0.9.030g2 - 14/02/23 (Hotfix Update v0.9.030g2)
    • v0.9.027g - 08/11/22 (Update v0.9.027g: Multiple fixes for common issues!)
    • v0.6.020c - 24/08/22 (Update v0.6.020c)
    • v0.5.019b - 10/08/22 (Update v0.5.019b)
    • v0.5.018i - 02/08/22 (Update v0.5.018i)

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