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  • PC
  • PS5
  • Xbox Series X

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    Hi-Fi RUSH is an action-adventure game from the creators of Ghostwire: Tokyo. Immerse yourself in a cool futuristic world where a group of rebels fights against an evil megacorporation. Join Chai, a wannabe rockstar who has a music player fused to his heart as a result of a failed experiment. Help him to thwart the plans of the evil big company and battle against a plethora of enemy minions in this dynamic adventure.

    Hi-Fi RUSH features a colorful cast of characters. On Chai's side, there is a group of rebels that share his passion for music and also want to take down the corporation. On the evil guys' side, there are endless ranks of robotic minions and high executives that will do anything to stop you. In Hi-Fi RUSH, everything follows the rhythm of the music, from the cinematic scenes to the frantic action-based combat and the multitude of mini-games that you will have to face.

    While you play Hi-Fi RUSH, you will be accompanied by an incredible soundtrack with songs from iconic groups like The Prodigy, Nine Inch Nails, and more. If you like to stream your game sessions, you can even replace the licensed songs with an original soundtrack made especially for this purpose.

    Flashy graphics, awesome music, and a lot of action await you in Hi-Fi RUSH!

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    FAQ - Frequently Asked Questions

    Can I freely change the beat of combat and move around the stage, or is the environment and combat strictly locked to a specific BPM?
    The core mechanic of Hi-Fi RUSH is rhythm-based combat, but the game is not strictly locked to a single BPM. The game dynamically adjusts the music's tempo, and the environment visually responds to the rhythm, allowing for freedom of movement within the beat.
    Are there visual cues that always clearly indicate when an attack or dodge should be executed, or does the player have to develop a sense of rhythm?
    The game provides visual and auditory cues to guide the player, but success also depends on developing a sense of rhythm. The environment pulsates, enemies telegraph attacks with specific animations, and a beat indicator helps players align their actions with the music.
    How does the game handle the variety of enemy attacks and attack patterns, ensuring they are always synchronized with the music?
    Enemy attacks are designed to be predictable and sync with the music in such a way that the player can learn their patterns, and react according to the rhythm. Their attack animations follow specific beats, and this creates a syncopated dance of combat.
    Does the music ever stop during the game, and does this affect the combat or other core mechanics?
    The music is constant during gameplay to drive the game's core mechanics. Even during cutscenes, the music continues to play, ensuring the rhythmic element is maintained at all times.
    How does the game incorporate non-combat elements like exploration or puzzle-solving into the rhythm-based gameplay?
    Exploration and puzzle-solving often integrate rhythmic elements. For example, some puzzles might require the player to hit switches or complete actions in time with the music to progress. In other cases, actions might require the player to move in rhythm to open passages.
    What is the role of the 'Style Meter' in the game, and what does it measure?
    The 'Style Meter' is a key mechanic that rewards the player for stylish and rhythmic combat. It increases with well-timed attacks, combos, dodges, and other actions performed in sync with the beat. It contributes to the overall score and the unlocking of special abilities.
    Are there different difficulty levels, and do they affect the timing windows for attacks and dodges?
    Yes, difficulty levels are available and influence the game's mechanics. The timing windows are likely to be more forgiving on easier difficulties, allowing for more leniency, while harder difficulties require precise timing.
    Does the game allow for any degree of improvisation within the rhythmic structure, or is it strictly scripted?
    While the game is rhythm-based, it also allows for improvisation. The player can experiment with different combos and attack patterns within the rhythm, creating opportunities for creativity and self-expression.
    How does the game handle input lag and ensure that the player's actions are accurately synchronized with the music, regardless of the system being used?
    The game incorporates measures to address input lag and ensure accurate synchronization. These measures include the dynamic calibration of input timing and visual cues to help players stay on beat, regardless of their setup. The game design considers this aspect, allowing for the best experience for all players.

    Patch Notes

    • 15/05/24 (Hi-Fi RUSH Update 9 Patch Notes)
    • 19/03/24 (Hi-Fi RUSH Update 8 Patch Notes)
    • 07/09/23 (Hi-Fi RUSH "Ultimate Rockstar Challenge" Hotfix)
    • 08/05/23 (Hi-Fi RUSH Update 4)
    • 13/02/23 (Hi-Fi RUSH Hotfix)

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