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    Inspired by the critically acclaimed 1999 PC RPG Planescape: Torment comes Torment: Tides of Numenera. Developed by inXile Entertainment, Torment: Tides of Numenera brings players into the rich, interactive world of Numenera, created by renowned RPG designer Monte Cook. In Torment: Tides of Numenera, players will be treated to a truly unique and rich RPG story. As the spiritual successor to Planescape: Torment, developers inXile Entertainment promise to showcase the same sort of deep, philosophical, and moving storyline that made the 1999 title so popular. Wield your words and actions like weapons, and use them to change the world around you. In Torment: Tides of Numenera, players are free to travel across the Ninth World, where they will encounter a whole host of citizens to interact with, and creatures to vanquish. Taking the idea of morality one step further, players will have more options than just right and wrong, or light and dark. With the game’s unique Tides system, a player's actions will have nuanced and sophisticated effects on the people they encounter and the world they inhabit. These tides will also influence the player’s Legacy, and offer them unique bonuses, traits, and relics, based on how they played the game. Do more than hack and slash with the game’s Crisis system, which combines elements of traditional RPG combat, environmental puzzles, and strategic planning. Torment: Tides of Numenera promises to be an emotionally engaging RPG with enthralling replay value. Experience the story as it unfolds, and feel the weight of decisions that affect the entire world around you.

     

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    FAQ - Frequently Asked Questions

    Beyond typical RPG combat, how do 'Crises' in Torment: Tides of Numenera present unique challenges that often favor non-violent or indirect solutions, and what mechanics are in place to support these approaches?
    Crises in Torment: Tides of Numenera are dynamic, multi-stage encounters that rarely rely solely on traditional combat. They often present narrative puzzles, skill challenges, and environmental interactions. For instance, a Crisis might involve placating a rampaging automaton by finding its power source, negotiating with hostile spirits through dialogue checks, or disabling traps before they trigger. Success is often measured by achieving specific objectives within the Crisis rather than simply depleting enemy health bars, encouraging players to utilize their full suite of abilities, including persuasion, insight, and specialized Numenera devices, to find creative resolutions.
    How does the 'Effort' mechanic function as a core resource management system, influencing skill checks and interactions in ways that differ from typical action point or mana pools?
    Effort is a unique resource tied to your character's core attributes (Might, Speed, Intellect, and Intuition). When attempting a skill check, you can choose to expend Effort, which effectively 'buys' additional successes or boosts your chances. However, expending Effort directly reduces the corresponding attribute score for the remainder of the encounter or until it recovers. This creates a constant tension: do you risk lowering your core capabilities for a higher chance of success now, or conserve your attributes for future challenges? It forces a strategic consideration of risk versus reward on a fundamental level, making even simple interactions potentially taxing.
    What role do 'Companions' play in Torment: Tides of Numenera's gameplay loop, and how are their unique personalities and abilities integrated into overcoming obstacles beyond combat scenarios?
    Companions in Torment are far more than just combat allies. Each has a distinct personality, backstory, and set of skills that are crucial for navigating the game's complex world. They provide unique dialogue options, contribute to skill checks (often having higher proficiency in certain areas than the player character), and can even initiate their own quests or react to player choices based on their personal beliefs and motivations. Their presence fundamentally alters how you approach challenges, as their specific insights or abilities might be the key to unlocking a new path or resolving a particularly tricky situation, encouraging players to actively engage with their companions' stories and expertise.
    How does the game's approach to 'Damage' and 'Wounds' differ from standard RPG health systems, particularly in its implications for player persistence and the narrative consequences of taking harm?
    Torment: Tides of Numenera doesn't use a simple hit point system. Instead, characters accumulate 'Wounds' when they suffer significant harm. These Wounds are not just numerical penalties; they represent physical or mental trauma that can have narrative consequences and impose persistent debuffs on your character's abilities. Moreover, taking too many Wounds can lead to the character's 'death,' which in this game means being 're-cast' into a new body. This process is not a game over but a narrative event that results in the loss of some memories and potentially alters how certain factions or characters perceive you, adding a layer of consequence to failure that is deeply woven into the game's overarching themes of identity and existence.

    Comments on Torment: Tides of Numenera

    gvaudan
    gvaudan
    12-Mar-2017, 1:23 pm on dlcompare.fr
    achetez ce jeu !! Vraiment c'est un cRPG d'excellente facture. Un univers unique et intriguant, l'accent est mis sur l'histoire, sur la personnalité et les orientations choisies avant de penser aux combats qui peuvent souvent être totalement évités par une interaction plus psychologique. L'utilisation des cyphers oblige a des choix décisifs et la mort n'est pas une fin mais peu au contraire servir à l'aventure.
    buy this game ! Really it's an excellent cRPG. A unique and intriguing universe, the accent is put on the story, on the personality and the chosen orientations before thinking about the fights which can often be totally avoided by a more psychological interaction. The use of cyphers forces decisive choices and death is not an end but can on the contrary serve the adventure.
    echidne
    echidne
    29-Dec-2016, 8:42 pm on dlcompare.fr
    https://www.dlcompare.fr/actualites-gaming/concours-6-cles-cd-sur-pc-a-gagner c'est le jeu que j aimerais gagner car j'adore les jeux basés sur cet univers
    https://www.dlcompare.fr/actualites-gaming/concours-6-cles-cd-sur-pc-a-gagner is the game I would like to win because I love games based on this universe
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    • Technical information

    • Categories : Adventure, Role-Playing, Strategy
    • Editor : inXile Entertainment
    • Developer : inXile Entertainment
    • Mode(s) : Solo
    • Release date : 27 February 2017
    • System Requirements
      • Minimum
      • OS: Windows XP
      • CPU : Intel Core 2 Duo or AMD equivalent
      • RAM : 4 GB
      • GPU : GeForce GTX 260 / Radeon HD 4850
      • Storage : 20 GB
      • Recommended
      • CPU : Intel i5 series or AMD equivalent
      • RAM : 8 GB
      • GPU : GeForce GTX 560 or equivalent
    • Age Rating
    • ESRB M

    Supported languages

    Interface Audio Subtitles
    English
    German
    Russian
    French
    Polish
    Spanish (Spain)
    Discord Invite