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    In a land of perpetual winter, tradition and tragedy are interwined for the common good. The inhabitants of an isle are to offer a human sacrifice to a demon once every ten years, to quench its thirst for blood and bring peace to the land. But one year, before the chosen date is due, the fiend has grown restless and fearing the worse, a maiden named Setsuna is chosen as offering because of her magic powers, and sent with a group of bodyguards in a trip to the sacred shrine where the sacrifice has to take place. I am Setsuna is a japanese role-playing game published by Square Enix that puts you in control of a party of characters as they travel through the world to complete their mission. The game is played from a top-down view perspective and uses the Active Time Battle System that has been made so popular by other games like Final Fantasy, with gauges that get filled over time and time every action for each character. Characters have different skills, that can be improved equipping "Spritnite crystals” on their gear and that synergize between them to create more powerful effects. I am Setsuna is a beautifully designed role-playing game with a sad story that evokes nostalgia for classic RPGs.

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    FAQ - Frequently Asked Questions

    How does the 'Time Circle' mechanic influence the timing and effectiveness of both regular attacks and special 'Tech' abilities in I Am Setsuna?
    The 'Time Circle' appears around a character when they are about to attack. Players can press the attack button again within this circle to land a 'Power' attack (stronger damage) or a 'Critical' attack (chance for a critical hit). For 'Tech' abilities, pressing the attack button within the circle can empower the Tech, making it more potent or adding secondary effects. Mastering the timing of these circles is crucial for maximizing damage output and exploiting enemy weaknesses.
    What is the role of 'Afflictions' in I Am Setsuna's combat, and how do they differ from status effects in other JRPGs, particularly concerning their impact on the 'Sorrow' theme?
    Afflictions in I Am Setsuna are more than just debuffs; they represent a character's mental or physical burden, often tied to the game's themes of sorrow. For example, 'Sadness' can reduce a character's ATK and MATK, while 'Weakness' can decrease their DEF and MDEF. These afflictions not only hinder performance but also can sometimes trigger unique dialogue or character reactions, reinforcing the narrative's emotional weight. Some enemies may also inflict unique afflictions tied to their lore.
    How does the 'Tempering' system allow players to customize and upgrade their equipment, and what are the key considerations when choosing which materials to use?
    The 'Tempering' system allows players to enhance their weapons and armor by using various materials found throughout the world. Each material offers different stat boosts or special properties. For instance, using 'Iron Ore' might increase ATK, while 'Mystic Shard' could boost MATK or add elemental resistance. Players must strategically choose materials to tailor their equipment to their preferred playstyle or to counter specific enemy types, balancing immediate power gains with long-term character development.
    What are 'Fluxes' and how do they manifest in combat, specifically concerning their relationship to the 'Time Circle' and the overall flow of battle?
    'Fluxes' are passive buffs or debuffs that can affect the entire party or enemies during a battle. They are often triggered by specific actions or combinations of attacks, particularly when the 'Time Circle' is utilized effectively. For example, a successful series of critical hits might trigger a 'Might Flux' that temporarily boosts physical attack power for the party. Conversely, failing to interrupt an enemy's charge could result in a 'Danger Flux' that empowers the enemy. Understanding how to trigger beneficial Fluxes and mitigate negative ones is key to controlling the battle's tempo.
    Beyond direct damage, how do the 'Tech' abilities in I Am Setsuna contribute to the narrative and character development, especially in relation to the 'Spritnite' system?
    While Spritnites grant 'Tech' abilities, their usage often carries narrative weight. Certain Techs are learned or become more potent as characters confront their past or grow through their journey, reflecting their internal struggles. For example, a Tech that becomes stronger as a character overcomes their fear might be directly linked to a story event. The 'Spritnite' system isn't just about combat customization; it's also a conduit for expressing the characters' emotional arcs and their evolving relationships with the concept of sacrifice.

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    • Technical information

    • Official website
    • Categories : Adventure, Role-Playing, Story-Rich, Turn-Based
    • Editor : Square Enix
    • Developer : Tokyo RPG Factory
    • Mode(s) : Solo
    • Release date : 19 July 2016
    • System Requirements
      • Recommended
      • CPU : Core i5 and above
      • RAM : 4 GB
      • GPU : Geforce GTX460 / Radeon HD6850 or better
    • Age Rating
    • ESRB E10
    • Steam Deck: Verified

    Supported languages

    Interface Audio Subtitles
    English
    Japanese
    French
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