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    Cris Tales is a gorgeous adventure inspired by JRPG classics that includes new and revolutionary features. The game follows the story of Crisbell, a girl embarked on a mission to stop the mischievous plan of the Time Empress to destroy the world. Crisbell will explore a unique world and meet companions that will help her in her journey, taking decisions that will have a great impact on the future of her world and facing powerful enemies in challenging battles.

    Cris Tales features a unique and innovative gameplay system that lets you experience past, present, and future simultaneously. You will have to take advantage of this system to peer into the past and take action in the present to shape your future, changing the world dynamically depending on your choices. The game also features turn-based combats in which you will have to strategically combine the different skills of your characters in order to defeat the enemies that will try to stop you as you explore an expansive world.

    With a branching storyline, beautiful hand-drawn graphics in 2D, innovative combat, and plenty of unique features, Cris Tales brings you an epic adventure that renews the RPG genre.

     

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    FAQ - Frequently Asked Questions

    Can I directly manipulate enemies in the past and future, or are my actions limited to affecting them indirectly?
    You can directly affect enemies in the past and future using abilities. For example, you can send an enemy into the past to make them vulnerable or to the future to see their weakened state.
    If I apply a status effect to an enemy in the present, will it also affect the past or future versions of that enemy?
    Yes, status effects applied in the present will influence the enemy's past and future forms, creating strategic opportunities like poisoning an enemy in the present to damage all versions.
    How do different environments interact with the time-manipulation abilities, and can I use them strategically?
    Environments are key. You can send enemies into the past to drown them in a pool of water that doesn't yet exist in the present, or into the future where a building has collapsed onto them.
    Does the game allow for 'time paradoxes' or self-referential events based on actions in different timelines, and how are these handled?
    While the game features time travel, it avoids paradoxes. Your actions in the past can change the present and future, but the changes create a new timeline instead of causing the game to break down.
    Can I use time manipulation to learn enemy attack patterns or weaknesses before they execute their attacks in the present?
    Yes, you can glimpse an enemy's future actions to anticipate attacks. Seeing how an enemy will attack allows you to strategically position your team or prepare defenses.
    How does the cooldown mechanic work with time manipulation? If I use an ability in the past, does it affect the cooldown in the present?
    Cooldowns are shared across time. Using an ability in the past means it will also be on cooldown in the present and future.
    Are there any consequences for repeatedly altering the past, and does the game track the player's choices across timelines?
    Yes, your choices in the past have far-reaching consequences in the present and future. The game tracks key decisions, shaping relationships and events. Some changes will block alternative choices.
    How do I manage multiple party members in combat when I am dealing with enemies across time?
    You manage your party in the present, but their actions can affect enemies across time. Use Matias to view and target the past, present, and future.
    Can I use time manipulation to speed up or slow down the game's combat encounters?
    No, time manipulation is a strategic mechanic related to enemy and environment interaction, and is not designed to speed up or slow down the actual flow of combat.
    How do character stats and equipment impact their performance across different timelines?
    A character's stats and equipment are consistent across timelines. Changes in the present will be reflected in the past and future versions of that character.

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    • Technical information

    • Official website
    • Categories : Action, Adventure, Role-Playing
    • Editor : Maximum Entertainment
    • Developer : Dreams Uncorporated
    • Mode(s) : Solo
    • Release date : 20 July 2021
    • System Requirements
      • Minimum
      • OS: Windows 7
      • CPU : Intel Core at 2.5Ghz or AMD equivalent
      • RAM : 4 GB RAM
      • GPU : NVIDIA GeForce GTX 650 Ti (2GB) or equivalent
      • Storage : 6 GB
      • Recommended
      • CPU : Intel Core at 2.7Ghz or AMD equivalent
      • RAM : 8 GB RAM
      • GPU : NVIDIA GeForce GTX 750 Ti (4GB) or equivalent
      • Storage : 6 GB available space
    • Age Rating
    • PEGI 12 ESRB T CERO B ACB PG USK 12
    • Steam Deck: Verified
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