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    Prison Architect: Island Bound is a brand new expansion for Prison Architect that offers you a wide variety of building options and new features to create your own penitentiary center on an island. You will be able to build a maximum-security prison taking advantage of the isolation of the location. Surrounded by a deadly mass of water, you will have to use helicopters or boats to reach the prison, so escaping from the place will be much more difficult. Managing the deliveries that come into your prison will be a key aspect of the security of the place and you will have plenty of tools to control any attempts to introduce contraband into the facility. If things get out of hand, you can also call for help from outside, including Air Firefighters, Elite Ops Teams, and Air Paramedics depending on your needs.

    Prison Architect: Island Bound DLC also includes plenty of nautical objects to customize your prison, as well as two different premade maps based on the most popular island prison in the world, Alcatraz.

    This game is a DLC and needs to be used with the complete version of the game : Prison Architect

    Best deals for Prison Architect Island Bound

    FAQ - Frequently Asked Questions

    Can I build tunnels that lead directly to the sea to smuggle items out, or do I need to reach the map's edge?
    You can build tunnels to the sea, allowing for direct smuggling via boats, bypassing the need to reach the map's boundary.
    How does the 'Island Bound' expansion affect the logistics of staff movement compared to the base game, considering the use of ferries and docks?
    Staff movement is significantly altered. Staff now use ferries to travel between different islands, and docks are essential for their transport. This introduces new challenges in terms of scheduling and route planning.
    Does the 'Island Bound' DLC change how contraband detection works, considering the potential for smuggling via sea routes and boats?
    Yes, 'Island Bound' introduces new methods of contraband detection. Searching boats, controlling dock access, and deploying K9 units on the docks are now crucial aspects of security.
    Are there new building restrictions on the different islands, and if so, how do these constraints influence prison design?
    Yes, building restrictions vary across islands. Some may limit foundation size, while others might have terrain limitations, impacting how you design and expand your prison.
    How does the weather system impact prisoner behavior and the functionality of the new buildings introduced in Island Bound?
    Weather affects prisoner behavior. For instance, rain can impact outdoor activities and influence the usage of indoor facilities. Also, some buildings, like the ferry terminal, must operate under all weather conditions.
    How do I manage multiple islands simultaneously, and are there tools within the game to help me oversee all of my facilities?
    You manage multiple islands through a central overview. The game provides tools like the 'World Map' to switch between and monitor the different prisons. Managing finances and staff across all islands requires strategic allocation.
    How do the new sea-based objects affect the overall aesthetic of my prison, and can I customize the docks and harbors?
    The new sea-based objects significantly enhance the aesthetic. You can customize the look of docks, harbors, and even the appearance of the boats to create a unique atmosphere.
    Does the addition of ferries introduce new escape routes for prisoners, and if so, what security measures are necessary to prevent escapes?
    Yes, ferries introduce new escape routes. To prevent escapes, you must secure the docks, search boats, and use patrols to cover the area. Inmates can try to hide on boats.
    How does the introduction of 'Island Bound' affect the game's economy, specifically in terms of resource management and income generation?
    The economy is affected by the need to transport resources across islands, introduce new income sources through docks, and potentially increased contraband revenue if not managed correctly. You'll need to account for ferry costs.
    Are there any new prisoner needs or behaviors introduced with Island Bound that are specific to the island setting or the use of boats?
    Yes, new prisoner behaviors and needs are added. They can experience boredom or frustration if confined to specific islands. Also, prisoners may attempt to use boats as escape tools.

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    • Technical information

    • Official website
    • Categories : Simulation, Strategy
    • Editor : Paradox interactive
    • Developer : Double Eleven
    • Mode(s) : Solo
    • Release date : 23 June 2020
    • System Requirements
      • Minimum
      • OS: Windows XP
      • CPU : Intel Core 2 Duo 2.4 GHz ou meilleur / AMD 3 GHz or better
      • RAM : 4 Go
      • GPU : nVidia 8600 or equivalent Radeon (year 2009)
      • Storage : 100 Mo
    • Age Rating
    • PEGI 16 ESRB M USK 12
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