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    Have you ever thought about what goes into making a prison? Believe it or not, it's a big process, because they need to be built with security in mind to ensure that no one breaks out. Now, you'll get the chance to make, and potentially break, your own prison. This is Prison Architect. As the title states, you'll actually get to make your own prison. You'll build it brick by brick, and try and make sure that everything that it needs is there to "welcome" the prisoners that are heading your way. Will it stand up to the criminal minds? You're about to find out. How will you build the prison? Will you make it so that it only does the basics? Living quarters, mess hall, and other necessities? Or, will you expand it to include areas for the prisoners to unwind and not cause trouble? How you build it will define how the prisoners interact with you and the guards. So be ready. As if that's not enough, you'll also get to experience the Story Mode of Prison Architect. Which places you as five people destined for the electric chair, and you get to live their lives in the prison until that day comes. Finally, if you think you have built the ultimate prison, you get to put it to the ultimate test...by trying to escape it yourself. Become a prisoner, and see if the walls really are escape proof. You can also put yourself to the test against other players prisons as well! There's tons to do in Prison Architect, just choose the path you want to go down.

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    FAQ - Frequently Asked Questions

    How does the 'Reputation' system directly influence prisoner behavior and the likelihood of riots or escapes?
    Reputation impacts prisoner's willingness to work, their aggression levels, and their overall cooperation. A poor reputation due to excessive brutality or neglect will lead to increased unrest and potential violent outbreaks, while a positive reputation, built through successful rehabilitation programs and fair treatment, fosters a more compliant inmate population.
    What are the key differences between deploying guards versus armed guards, and how does this affect security and resource management?
    Guards provide basic patrol and control, while armed guards offer increased firepower and threat response, primarily for dealing with armed inmates or during potential escape attempts. Deploying armed guards is more expensive, requires more training, and can escalate situations if used excessively or without cause.
    Explain the mechanics of 'Contraband' and how it impacts the day-to-day running of a prison. How can you effectively combat its flow?
    Contraband represents prohibited items like weapons, drugs, and tools that inmates try to acquire. It affects prisoner behavior, gang activity, and the risk of violence. Combating contraband requires a layered approach: searches, metal detectors, dog patrols, and controlled access to workshops and deliveries.
    How does the 'Needs' system influence prisoner satisfaction, and how does this satisfaction affect their behavior and chances of re-offending upon release?
    The Needs system tracks prisoners' requirements for food, hygiene, exercise, recreation, etc. Unmet needs lead to unhappiness, behavioral issues, and potentially violence. Meeting needs contributes to reform, lowering the risk of re-offending.
    Describe the impact of 'Staff' on prison efficiency and security. What are the key differences between various staff roles and how do you effectively use them?
    Staff members, from guards to cooks to doctors, directly influence prison functionality. Guards provide security; cooks prepare food, doctors treat injured inmates. Using the right number of staff and placing them strategically in the right locations can reduce incidents and maximize efficiency.
    How does the 'Visitation' system function, and how can it be used to influence prisoner behavior and reduce unrest?
    Visitation allows prisoners to interact with family and friends, often improving morale and reducing stress. Properly managed visitations (e.g., controlled search procedures) can provide inmates with a sense of connection to the outside world. This improves their behavior and can reduce incidents.
    Explain the role of 'Reform' programs and how their success is measured. How do they impact the release of inmates?
    Reform programs, like therapy and education, aim to rehabilitate inmates and reduce recidivism. Success is measured by program completion rates, in-program performance, and inmate behavior. Successful participation increases chances for parole and reduces the risk of repeat offenses.
    How does 'Gang Warfare' manifest within the prison, and what are the most effective strategies to prevent or mitigate it?
    Gangs form and compete for control within the prison, leading to violence and conflict. Prevention involves separating gang members, providing reform programs, implementing frequent searches, and assigning more guards to areas where gang activity occurs.
    What is the role of 'Intelligence' gathering in Prison Architect, and how can you use it to prevent incidents and maintain control?
    Intelligence involves gathering information about inmates, their affiliations, and potential threats. Through informant networks, phone taps, and observation, you can anticipate and prevent problems. Use intelligence to be proactive with your planning.
    How does the 'Deployment' tool influence the flow and movement of prisoners and staff? Explain how to optimize deployment for security and efficiency.
    Deployment allows the player to assign staff and designate patrol routes, thus influencing prisoner and staff movements. Proper deployment can improve security, ensure that prisoners are where they should be, and minimize contraband flow. Optimize deployment to maximize safety and resource efficiency.

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    • Technical information

    • Official website
    • Categories : Simulation, Strategy
    • Editor : Paradox interactive
    • Developer : Introversion Software
    • Mode(s) : Solo
    • Release date : 6 October 2015
    • System Requirements
      • Minimum
      • OS: Windows 7 (64-bit)
      • CPU : Core 2 Duo 2.4 GHz
      • RAM : 6 GB
      • GPU : GeForce 8600
      • Storage : 400 MB
    • Age Rating
    • PEGI 16 ESRB M ACB M USK 12
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