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    Experience a crime drama where your choices determine the fate of two families. As Dusk Falls is an interactive game that follows the lives of families brought together by a crime. See how they rise and fall in a saga of love, trust, betrayal, and survival that spans 30 years.

    It’s 1989 in an Arizona town. A robbery goes bad, and the choices you make on that day reverberate across the years, leaving a powerful impact on the lives of several characters and shaping who they will become. 

    As Dusk Falls is brought to vivid life by the performance capture made by real actors. Watch as they fight through relatable challenges and attempt to live through the consequences of the previous generation’s mistakes. Make decisions that will alter the course of their lives. 

    Finally, you can also play As Dusk Falls in multiplayer with up to 8 local or online participants. All players may use a mobile app to vote on any in-game decision, so that the story’s flow depends on a communal choice. 

    Dig deep through any family history and you’ll find secrets that can tear them apart. Find out two families can endure their secrets in As Dusk Falls.

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    FAQ - Frequently Asked Questions

    How does the 'choice-driven narrative' in As Dusk Falls genuinely impact the story, beyond simply selecting dialogue options?
    Choices directly influence character relationships, scene outcomes, and ultimately, the multiple branching narratives. Your decisions trigger specific events and unlock or close off entire story arcs, leading to vastly different endings based on the choices made throughout the game.
    Can I replay specific chapters or sections to explore different choices without replaying the entire game, and if so, how does it affect the overall narrative?
    Yes, you can replay individual chapters. However, replaying a chapter and making different choices will change the subsequent chapters and the overall story progression based on the choices made in the replayed chapter, influencing character arcs and relationships.
    How does the multiplayer mode in As Dusk Falls function, and does it change the core gameplay experience compared to the single-player mode?
    In multiplayer, the game is still driven by choice, but decisions are made collectively. Players vote on choices, and the majority vote dictates the outcome. This adds a layer of social dynamics and can lead to unexpected narrative turns based on player collaboration or conflict.
    What is the role of 'quick-time events' (QTEs) in As Dusk Falls, and how significant are they to the overall gameplay experience?
    QTEs are present but are not the primary focus. They appear at key moments to add tension and require player input for success. Failing a QTE can have immediate consequences, influencing the scene's outcome and potentially altering character fates.
    How does As Dusk Falls handle character death, and can characters be permanently lost, impacting the overall story?
    Character death is a possibility, and yes, characters can be permanently lost. The story adapts to these losses, changing the relationships and the availability of certain choices based on who survives.
    Does the game offer any form of hints or guidance to assist players in making choices, and if so, how do these mechanics work?
    The game provides limited hints. After completing a chapter, you can view a flowchart of the story, showing the various paths and the choices that led to them. This can help you understand the implications of your decisions and explore alternative outcomes in subsequent playthroughs.
    How does the visual style, described as a 'motion comic,' impact the gameplay and the player's engagement with the narrative?
    The motion comic style enhances the visual storytelling. It focuses player attention on key moments and character expressions, allowing for a more cinematic experience and highlighting the emotional weight of each choice without traditional animation.
    Can I see the consequences of my choices immediately, or are they often revealed later in the story?
    The consequences of your choices can be both immediate and delayed. Some choices have an immediate impact on the scene, while others have repercussions that unfold across multiple chapters, building suspense and driving the narrative.
    Does As Dusk Falls have a 'rewind' feature, or are choices final once made?
    The game does not have a rewind feature during the initial playthrough. Once you make a choice, it is final, driving the story forward. Replaying chapters is the only way to explore alternate paths.
    How does the game balance player agency with the predetermined narrative beats of a story-driven experience?
    As Dusk Falls offers a balance between player agency and predetermined narrative beats. While the overall story framework is in place, your choices dictate the specifics of how the narrative unfolds, the relationships between characters, and the final outcome of the events.

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    • Technical information

    • Official website
    • Categories : Adventure
    • Editor : Xbox Game Studios
    • Developer : INTERIOR/NIGHT
    • Mode(s) : Solo
    • Release date : 19 July 2022
    • System Requirements
      • Minimum
      • OS: Windows 7 (64-bit)
      • CPU : Core i3 2120 3.30 GHz
      • RAM : 8 GB
      • GPU : Geforce GTX 750 TI 2GB
      • Recommended
      • CPU : Core i5 7400 3.00 GHz
      • RAM : 16 GB
      • GPU : Geforce GTX 980 4GB
    • Age Rating
    • PEGI 16 ESRB M CERO D ACB R18
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