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    Getting Over It with Bennett Foddy is a brutally challenging physics-based platformer that tests your patience, precision, and perseverance like few other games. In this minimalist yet deeply philosophical experience, you control a man stuck in a cauldron, armed only with a hammer to climb an absurd, jagged mountain made of random objects, steep cliffs, and surreal obstacles.

    The gameplay is deceptively simple: use your mouse to swing, hook, push, and pull yourself upward using the hammer. There are no upgrades, checkpoints, or safety nets—every movement counts, and a single mistake can send you tumbling back to the beginning. Progress is slow, demanding careful control and emotional resilience, as failure is not only expected but inevitable.

    What sets the game apart is its unrelenting design combined with a reflective narration from creator Bennett Foddy himself. As you struggle, fall, and try again, he offers commentary on frustration, failure, and the human condition, turning your repeated defeats into a kind of philosophical meditation.

    The game doesn’t hold your hand, reward you with fancy visuals, or offer traditional goals. Instead, it presents a personal challenge—one that’s more about how you respond to failure than whether you reach the summit.

    With its punishing difficulty, minimalist design, and unique commentary, Getting Over It with Bennett Foddy is an unforgettable journey that dares players to keep going, even when it feels impossible. It’s not just a game—it’s a test of will.

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    FAQ - Frequently Asked Questions

    If my hammer gets stuck on a small, seemingly insignificant object, how do I detach it without losing progress?
    Carefully manipulate the hammer's position and angle, exploiting the physics engine to 'wiggle' it free. Patience and precision are key.
    Is there a way to 'save' my progress at certain points, or does every session begin anew upon closing the game?
    The game does not have a save system. Each session is a continuous climb, demanding persistence from beginning to end.
    What is the primary method for moving the character upward in this game?
    Using the hammer to propel yourself by interacting with the environment, leveraging the physics-based interactions.
    Does the game offer any visual or auditory cues to indicate the optimal hammer placement for a successful maneuver?
    The game provides no direct guidance; success relies on your understanding of the physics and your ability to experiment.
    Can I 'rotate' the camera to gain a better view of my surroundings and potential climbing routes?
    The camera is fixed, providing a specific perspective that challenges you to learn the environment through its constraints.
    Are there any 'power-ups' or abilities that can be acquired to aid in the ascent?
    There are no power-ups or abilities. The only tool available is the hammer, and the only skill is mastery of its use.
    If I fall, will the character's position revert to the beginning or to a checkpoint?
    Falling means a setback; you will lose progress and potentially have to start over depending on how far you fell.
    How important is understanding the terrain when trying to progress?
    Understanding the terrain is crucial. You must learn the nuances of the environment and how your hammer interacts with different surfaces.
    Does the game feature any elements of randomness or procedurally generated levels?
    The game features a fixed environment, and your objective is to overcome the same obstacles each time you play.
    Is there a defined 'end' to the game, or can the climb theoretically continue indefinitely?
    Yes, there is a defined end point. Reaching the top is the ultimate objective, and the game concludes upon arrival.

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    • Technical information

    • Categories : Action
    • Editor : Bennett Foddy
    • Developer : Bennett Foddy
    • Mode(s) : Solo
    • Release date : 6 December 2017
    • System Requirements
      • Minimum
      • OS: Windows Vista
      • CPU : 2 GHz Dual Core CPU
      • RAM : 2GB
      • GPU : Intel HD Graphics 4000 or better
      • Storage : 2 GB
      • Recommended
      • OS: Windows 10
      • CPU : Dual Core CPU
      • RAM : 4 GB
      • GPU : Geforce GTX 970/Radeon RX470 or better
      • Storage : 2 GB
    • Age Rating
    • ESRB E
    • Steam Deck: Verified
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