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    Nightmares become real in Ad Infinitum, a psychological horror game where you get trapped in an overwhelming experience that transports you from your home to the trenches of the Great War. Hunted by vicious creatures and not being able to distinguish nightmares from reality you desperately look for a way to break the cycle and finally gain inner peace for your mind. Challenging and cryptic puzzles await you in a thrilling horror story where you face your inner demons.

    Explore the terrible consequences of World War I and the deepest corners of your mind as you relive the darkest moments of your past as a German soldier immersed in an endless cycle of suffering.

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    FAQ - Frequently Asked Questions

    Can I use the same set of Memories to build multiple different Structures?
    Yes, you can use the same Memories to construct different Structures, but each usage consumes the Memory, potentially altering its availability for future constructions or Actions.
    If a Memory is used to create a defense structure and later the defense structure is destroyed, does the Memory return to my pool?
    No. Once a Memory is spent, it is permanently consumed. Destruction of a Structure does not return spent Memories.
    Does the order in which I place Structures impact their defensive capabilities?
    Yes, the placement order and adjacency of Structures directly affects their defensive synergy and effectiveness, requiring careful strategic planning.
    Are there ways to permanently increase the number of Memories available?
    No, the initial number of Memories available remains constant. The core mechanic focuses on efficient use, recycling, and careful management of a limited resource pool, not expansion.
    How do Actions interact with Memories? Can Actions recycle them?
    Actions can consume Memories for immediate effects, or they can trigger effects that manipulate, shift, or even recycle them. The specifics vary by Action and are key to skillful play.
    Do defeated enemy units leave behind any resources that can be collected?
    No, enemy units do not provide direct resource rewards upon defeat. Success relies on memory management and clever structural defenses.
    Can I upgrade existing Structures, or do I need to build new ones?
    You can't upgrade existing Structures directly. Instead, players must strategically rebuild, re-position, or construct new Structures in response to the changing battlefield and enemy tactics, leveraging Memory resources.
    Are there any 'passive' Structures that provide ongoing Memory generation or manipulation?
    No, all Structures require Memory expenditure to build and activate, focusing on active defense and strategic memory usage.
    If I build a Structure, and then a Memory it used is targeted by an enemy ability, what happens?
    The structure's resilience depends on the game mechanics. The enemy ability will resolve according to its description.
    Can I see the enemy's attack patterns or behavior before placing my Structures?
    The degree of pre-battle information varies. Some battles may provide details about enemy waves and attack patterns. Other battles will require on-the-fly adjustments.

    Patch Notes

    • v1.0.4.270196 - 10/10/23 (Patch Note | v1.0.4.270196)

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    • Technical information

    • Official website
    • Categories : Action, Adventure
    • Editor : Nacon
    • Developer : Hekate
    • Mode(s) : Solo
    • Release date : 14 September 2023
    • Latest patch: v1.0.4.270196 - 10/10/23
    • System Requirements
      • Minimum
      • OS: Windows 10 (64-bit)
      • CPU : Core i5-8400 / Ryzen 5 1600X
      • RAM : 12 GB
      • GPU : GeForce GTX 660 / Radeon RX 7850
      • Storage : 21 GB
      • Recommended
      • OS: Windows 10
      • CPU : Intel Core i5-10400 or AMD Ryzen 5 3600
      • RAM : 12 GB
      • GPU : GeForce RTX 3060, 12 GB or Radeon RX 6650 XT, 8 GB
      • Storage : 21 GB
    • Age Rating
    • PEGI 16 ESRB M ACB MA15 USK 18
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