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    Hollow Knight: Silksong is an upcoming metroidvania action-adventure video game developed and published by Team Cherry for Pc and Nintendo Switch.

    Hollow Knight: Silksong is the sequel to Hollow Knight featuring Hornet as a playable character. As Hornet, princess-protector of Hallownest, you have to travel through a whole new kingdom ruled by silk and song. Captured and brought to this unfamiliar land, you must battle foes and solve mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak to discover why you were brought to this kingdom. Solve ancient mysteries and search for treasures as you battle vast hordes of bugs and beasts with new deadly moves and uncover ancient secrets tied to your nature and your past. Craft tools to expand your arsenal of weapons and traps. Face over 150 all-new foes! Beasts and hunters, assassins and kings, monsters and knights and once you finish the game you can try again in the all-new Silk Soul mode.

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    FAQ - Frequently Asked Questions

    In Hollow Knight: Silksong, how does Hornet's acrobatic prowess and the introduction of 'Tools' synergize to create a more dynamic and high-speed combat experience compared to the Soul-based abilities of the Knight?
    Hornet's inherent agility, with double jumps, dashes, and wall jumps, forms the foundation of Silksong's fast-paced combat. This is amplified by 'Tools,' which are equippable items that consume 'Bond' (the new resource) instead of Soul. These Tools offer a diverse range of offensive and defensive capabilities, from explosive projectiles to evasive maneuvers, allowing players to chain attacks and create complex combos. This contrasts sharply with Hollow Knight's reliance on Nail Arts and spells fueled by Soul, encouraging a more proactive and improvisational approach to combat in Silksong.
    How does the 'Bond' system in Silksong, tied to successful attacks and Tool usage, alter the resource management and strategic decision-making during intense combat encounters, especially when compared to the Soul mechanic in Hollow Knight?
    The 'Bond' system in Silksong directly rewards aggressive play. Successfully landing attacks on enemies generates Bond, which is then used to power Hornet's diverse 'Tools.' This creates a risk-reward loop where players are incentivized to stay in the fray to maintain their offensive capabilities. Unlike Hollow Knight's Soul, which could be passively regenerated or focused on healing, Bond is primarily an offensive resource, forcing players to make split-second decisions about whether to unleash a powerful Tool attack or conserve Bond for a crucial defensive maneuver.
    The 'Amulets' in Silksong offer passive buffs. How do these differ from Hollow Knight's 'Charms' in terms of customization and how they impact Hornet's core abilities and available combat strategies?
    While both Amulets and Charms offer passive bonuses, Silksong's Amulets are designed to complement Hornet's heightened mobility and the 'Tool' system. Some Amulets might enhance Bond generation, reduce Tool cooldowns, or augment specific Tool effects. Others might offer defensive benefits that synergize with Hornet's evasive combat style. This is a shift from Hollow Knight's Charms, which often fundamentally altered the Knight's playstyle (e.g., focusing on spellcasting or nail damage) and were more about enabling distinct builds rather than augmenting an already agile character.
    How does the introduction of Hornet's 'Acrobatics' and the ability to execute specific 'Tool' combos influence the approach to environmental puzzles and traversal challenges in Silksong, going beyond simple platforming?
    Hornet's enhanced agility, including her ability to dash through certain enemies or projectiles and utilize her Silk for quick ascents, opens up new avenues for puzzle-solving and traversal. Certain Tools might be essential for activating switches from a distance, breaking specific barriers, or even creating temporary platforms. The synergy between Hornet's acrobatic movements and the tactical use of Tools allows for more complex and dynamic environmental interactions than Hollow Knight's more grounded platforming and ability-gated progression.
    In Hollow Knight: Silksong, how does the 'Hunter's Protocol' mechanic, which involves tracking and hunting specific creatures, impact the player's preparation, resource acquisition, and overall understanding of the game's ecosystem?
    The 'Hunter's Protocol' acts as a dynamic objective system that guides players toward specific enemy types. Successfully hunting these targets not only grants valuable resources for crafting and upgrades but also deepens the player's knowledge of enemy attack patterns and weaknesses. This encourages a more deliberate and informed approach to preparation, as players will actively seek out certain creatures to gather specific materials or to master challenging encounters, fostering a more immersive and interconnected game world.

    Patch Notes

    • 1.0.30000 - 16/03/26 (Patch Version 1.0.30000 Now Live)
    • 1.0.29242 - 07/11/25 (Patch Version 1.0.29242 Now Live)
    • 1.0.28891 - 14/10/25 (Patch Version 1.0.28891 Now Live)
    • 1.0.28650 - 22/09/25 (Patch Version 1.0.28650 Now Live)
    • 1.0.28497 - 12/09/25 (Patch Version 1.0.28497 Now Live)

    Comments on Hollow Knight: Silksong

    LaviBorra
    LaviBorra
    22-Jan-2026, 8:16 pm on dlcompare.es
    La jugabilidad de Hornet es una transformación en sí misma. La cautelosa pesadez de Hollow Knight ha dado paso a una fluidez aguda. Al saltar, atacar y balancearte en cuerdas, el juego te da velocidad, pero nunca te quita el control. Cada movimiento es deliberado. Pulsar un botón mal te castiga, pero cuando lo haces bien, te proporciona una satisfacción increíble
    Hornet's gameplay is a transformation in itself. The cautious heaviness of Hollow Knight has given way to a sharp fluidity. When jumping, attacking and swinging on ropes, the game gives you speed, but never takes away your control. Every move is deliberate. Pressing a button wrong punishes you, but when you get it right, it gives you incredible satisfaction.
    PhoenixAdi
    PhoenixAdi
    22-Jan-2026, 2:14 pm on dlcompare.es
    Una secuela fenomenal del juego original, con una banda sonora, un apartado visual y una jugabilidad increíbles. Se sentía lo suficientemente diferente del primer juego como para destacar, conservando gran parte de lo que me encantó del original
    A phenomenal sequel to the original game, with an amazing soundtrack, visuals and gameplay. It felt different enough from the first game to stand out, while retaining much of what I loved about the original.
    AQuarterPro
    AQuarterPro
    21-Jan-2026, 1:44 pm on dlcompare.es
    Puedo decir con total seguridad que Hollow Knight: Silksong es uno de esos juegos que recordaré durante mucho tiempo. La combinación de combate preciso, mundos interconectados y diseño artístico único hace que sea una experiencia completa. La banda sonora acompaña perfectamente cada batalla y cada momento de exploración, reforzando la inmersión. Además, el sentimiento de logro tras derrotar a un jefe difícil es increíblemente satisfactorio. Muy recomendable para cualquier amante de los metroidvania.
    I can safely say that Hollow Knight: Silksong is one of those games that I will remember for a long time. The combination of precise combat, interconnected worlds and unique art design makes it a complete experience. The soundtrack perfectly accompanies every battle and every moment of exploration, reinforcing the immersion. In addition, the feeling of accomplishment after defeating a difficult boss is incredibly satisfying. Highly recommended for any metroidvania lover.
    64b459cbd4ddc@pascaldeliere77
    64b459cbd4ddc@pascaldeliere77
    21-Jan-2026, 11:28 am on dlcompare.fr
    Le gameplay est plus nerveux que dans le premier Hollow Knight, Hornet est plus rapide, plus acrobatique, et ça change totalement la façon d’aborder les combats. Là où le Chevalier était plutôt posé, Hornet danse littéralement avec ses ennemis. L’univers est toujours aussi mystérieux, mais Pharloom m’a paru plus vivant, plus vertical, presque oppressant par moments. Le level design pousse à l’exploration vers le haut, ce qui renouvelle totalement les sensations par rapport à Hallownest
    Gameplay is edgier than in the first Hollow Knight; Hornet is faster, more acrobatic, and this totally changes the way we approach combat. Where the Knight was more sedate, Hornet literally dances with his enemies. The universe is as mysterious as ever, but Pharloom felt more alive, more vertical, almost oppressive at times. The level design encourages upward exploration, which totally renews the sensations of Hallownest.
    Nachit000
    Nachit000
    21-Jan-2026, 10:51 am on dlcompare.es
    El mundo de Silksong es tan bello como peligroso, y eso es parte de su encanto. La iluminación, los colores y los escenarios reflejan una creatividad impresionante por parte de los desarrolladores. Cada área tiene su propio ritmo y sus propios peligros, lo que hace que el progreso sea emocionante. El juego mantiene siempre la sensación de estar en un universo vivo, donde cada esquina esconde algo por descubrir. Definitivamente uno de mis juegos favoritos de la generación.
    The world of Silksong is as beautiful as it is dangerous, and that's part of its charm. The lighting, colors and scenery reflect impressive creativity on the part of the developers. Each area has its own pace and its own dangers, which makes progress exciting. The game always maintains the feeling of being in a living universe, where every corner hides something to discover. Definitely one of my favorite games of the generation.
    Reign
    Reign
    20-Jan-2026, 11:29 pm on dlcompare.fr
    J'ai beaucoup aimé le premier opus, il faut jsute que je prenne le temps de le terminer avant de me frotter à celui-ci ! La patte artistique est jolie, les musiques sont cools et le gameplay, bien que simple, est efficace. Le jeu est plutôt difficile. Hâte d'essayer !
    I really enjoyed the first opus, so I'll just have to take the time to finish it before tackling this one! The artistic style is pretty, the music is cool and the gameplay, though simple, is effective. The game is rather difficult. Can't wait to give it a try!
    Kako
    Kako
    20-Jan-2026, 2:14 pm on dlcompare.es
    Silksong no solo es una secuela digna, sino que eleva todo lo que hizo grande al original. La variedad de habilidades y armas posibles hace que puedas adaptar tu estilo de juego: desde ataques rápidos y ágiles hasta estrategias más defensivas. La narrativa está bien entrelazada con la exploración, y descubres fragmentos de historia de forma orgánica. Cada nuevo enemigo parece diseñado con esmero, y los enfrentamientos con los jefes son algunos de los más memorables que he jugado en años.
    Silksong is not only a worthy sequel, but it elevates everything that made the original great. The variety of possible abilities and weapons means you can tailor your play style: from quick, agile attacks to more defensive strategies. The narrative is well intertwined with exploration, and you discover snippets of story organically. Each new enemy seems thoughtfully designed, and the boss fights are some of the most memorable I've played in years.
    Halpha
    Halpha
    19-Jan-2026, 9:34 pm on dlcompare.es
    Me encanta cómo Hollow Knight: Silksong logra ser exigente sin ser frustrante. Cada vez que moría aprendía algo nuevo sobre el enemigo o el escenario, lo que hacía que volver a intentarlo fuera siempre motivador. La curva de dificultad está muy bien medida y hace que el juego se sienta desafiante sin llegar a aburrir. Además, las múltiples rutas posibles invitan a volver a explorar zonas que ya conoces con una perspectiva distinta, lo que añade muchas horas de juego.
    I love how Hollow Knight: Silksong manages to be challenging without being frustrating. Every time I died I learned something new about the enemy or the setting, which made trying again always motivating. The difficulty curve is very well measured and makes the game feel challenging without getting boring. In addition, the multiple possible routes invite you to re-explore areas you already know with a different perspective, adding many hours of gameplay.
    696e5a416d87c_florent_caccia
    696e5a416d87c_florent_caccia
    19-Jan-2026, 5:24 pm on dlcompare.fr
    Le gameplay est plus nerveux que dans le premier Hollow Knight, Hornet est plus rapide, plus acrobatique, et ça change totalement la façon d’aborder les combats. Là où le Chevalier était plutôt posé, Hornet danse littéralement avec ses ennemis. L’univers est toujours aussi mystérieux, mais Pharloom m’a paru plus vivant, plus vertical, presque oppressant par moments. Le level design pousse à l’exploration vers le haut, ce qui renouvelle totalement les sensations par rapport à Hallownest
    Gameplay is edgier than in the first Hollow Knight; Hornet is faster, more acrobatic, and this totally changes the way we approach combat. Where the Knight was more sedate, Hornet literally dances with his enemies. The universe is as mysterious as ever, but Pharloom felt more alive, more vertical, almost oppressive at times. The level design encourages upward exploration, which totally renews the sensations of Hallownest.
    melox
    melox
    19-Jan-2026, 2:02 pm on dlcompare.es
    Jugar Silksong ha sido una experiencia absorbente. La precisión del control hace que incluso los desafíos más difíciles se sientan justos: no se trata de suerte, sino de habilidad y aprendizaje. Además, las mejoras visuales respecto al primer Hollow Knight son notables: animaciones más fluidas, fondos detallados y criaturas memorables. El lore nuevo expande el universo de una forma muy interesante, y los personajes que encuentras te hacen querer saber más. En definitiva, un must para cualquier fan del género metroidvania.
    Playing Silksong has been an absorbing experience. The precision of the control makes even the most difficult challenges feel fair: it's not about luck, it's about skill and learning. In addition, the visual improvements over the first Hollow Knight are remarkable: smoother animations, detailed backgrounds and memorable creatures. The new lore expands the universe in a very interesting way, and the characters you encounter make you want to know more. In short, a must for any fan of the metroidvania genre.
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    • Technical information

    • Official website
    • Categories : Action, Adventure
    • Editor : Team Cherry
    • Developer : Team Cherry
    • Mode(s) : Solo
    • Release date : 4 September 2025
    • Latest patch: 1.0.30000 - 16/03/26
    • System Requirements
      • Minimum
      • OS: Windows 10 (64-bits)
      • CPU : Core i3-3240 / FX-4300
      • RAM : 4 GB
      • GPU : GeForce GTX 560 Ti / Radeon HD 7750
      • Storage : 9 GB
      • Recommended
      • OS: Windows 11 (64-bits)
      • CPU : Core i5-3470
      • RAM : 8 GB
      • GPU : GeForce GTX 1050 / Radeon R9 380
    • Age Rating
    • ESRB E10
    • Steam Deck: Verified

    Supported languages

    Interface Audio Subtitles
    English
    Japanese
    Korean
    Chinese (Simplified)
    Italian
    Russian
    German
    Spanish (Spain)
    French
    Portuguese (Brazil)
    Discord Invite