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    This cult classic arcade action-platform game originally released in 1989. But he is back in this beautiful remake. The game is entirely redrawn by hand by Philippe Dessoly, and the music is from composer Raphaël Gesqua, the award-winning composer of more than hundred video games soundtracks.

    Toki lived happily in the jungle, but when the evil witch doctor Vookimedlo and the heinous demon Bashtar kidnap princess Miho and transform all the humans on the island into various animals and beasts, he sets out to rescue the beautiful princess from the huge golden palace on the summit of the island where she is kept.
    Transformed into a Geeshergam, an ape-like minion of the evil witch doctor, he goes forth to undo the curse of the island and free Miho. Travel thru the Jungle of Darkness, the Labyrinth, Neptune Lake, the Cave of Fire, the Ice Palace, and the Golden Palace to reach the princess and fight the hordes of Vookimedlo with only your ability to jump, swim, climb and spit to hit your opponents.

    With a super-simian new version, rediscover Toki 30 years later!

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    FAQ - Frequently Asked Questions

    How does the 'Time Rewind' mechanic interact with the environment, specifically concerning the placement of destructible objects and enemy movements?
    When rewinding time, destructible objects revert to their previous states, and enemies retrace their actions, allowing for strategic manipulation of the game's physics and enemy patterns.
    Can the 'Time Freeze' ability be used to affect multiple enemies simultaneously, and if so, what are the limitations?
    Yes, 'Time Freeze' can affect multiple enemies, but its duration and range are limited, demanding tactical deployment to maximize its impact on combat scenarios.
    Describe the core loop of resource management in Toki, considering how time-manipulation abilities influence the acquisition or depletion of these resources.
    The core loop involves managing the energy needed for time-based abilities, the environment itself, and the risk/reward of using those powers to collect resources in dangerous situations.
    Explain how the 'Temporal Echo' ability allows for the creation of tactical advantages or solving puzzles.
    The 'Temporal Echo' allows players to record and replay their actions, creating duplicates of themselves to interact with puzzles, trigger switches, or create diversions in combat.
    Does the game feature 'Time Paradoxes', and if so, how do these mechanics influence gameplay or story progression?
    The game does not feature paradoxes, but the narrative can change based on the player's interactions with time, leading to multiple outcomes.
    What is the role of 'Time Fragments' and how does their collection affect the player's abilities or progression?
    Time Fragments are collectible items that unlock additional upgrades to the player's time-manipulation powers, extending duration, range, or adding new effects.
    How is 'Momentum' calculated within the game's physics engine when time is manipulated, and what strategic implications does it have?
    Momentum is preserved during time manipulation, which is essential to solve puzzles, reach areas, and to influence object interactions like moving platforms or projectiles.
    Can the player 'fast forward' time, and if so, what are the use cases for such a mechanic?
    There is no fast forward feature in Toki. However, you can change the game time through rewinding and freezing.
    What are the consequences of overusing a certain time-manipulation ability, and how does the game prevent players from spamming these powers?
    Overusing time-manipulation abilities depletes the player's energy resource. The game also provides a cooldown before the player can reuse the power.
    How does the game's environment react to the player's time-bending actions, and are there 'time-sensitive' puzzles or traps?
    The environment reacts dynamically to time manipulation, with elements like falling platforms, timed doors, or enemy patrol patterns designed to challenge players' temporal strategies.

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    • Technical information

    • Official website
    • Categories : Adventure
    • Editor : Microïds
    • Developer : Microïds
    • Mode(s) : Solo
    • Release date : 7 June 2019
    • System Requirements
      • Minimum
      • OS: Windows 10
      • CPU : 2 GHz
      • RAM : 4 GB
      • GPU : 512 MB
      • Storage : 500 MB
    • Age Rating
    • PEGI 7 ESRB E10
    • Steam Deck: Verified
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