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    Tz’arkan, the Drinker of Worlds, has escaped from his eternal prison in the Chaos Wastes, only to be bound to the very being who freed him, Malus Darkblade. Sensing the potential of this Daemonic entity, the Nightlord of Clan Eshin has dispatched his most trusted assassin, Deathmaster Snikch, to track down the Daemon and uncover its true power.

    This DLC for Total War: WARHAMMER II introduces Malus Darkblade of the Hag Graef, for the dark elves and Deathmaster Snikch, leader of Clan Eshin, for the Skaven. Each comes with their objectives, quest-chains, mechanics, skill-trees, Campagne narrative, units, and legendary items.

    Both Lords can be used in campaign, custom and battle modes. And are also playable in Mortal Empires, the massive free campaign available to owners of both Total War: WARHAMMER and Total War: WARHAMMER II.

    This game is a DLC and needs to be used with the complete version of the game : Total War: WARHAMMER II

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    FAQ - Frequently Asked Questions

    How does Malus Darkblade's possession mechanic uniquely impact his campaign, and what are the benefits and drawbacks of managing his inner Daemonic struggles?
    Malus Darkblade's campaign revolves around managing his inner daemon, Tz'arkan. Players must constantly control Tz'arkan's influence through a unique possession mechanic. Benefits include access to powerful abilities and units, while drawbacks include negative effects that must be mitigated, influencing his faction's diplomacy, and, if left unchecked, potentially leading to campaign failure.
    How does the 'Shadowy Dealings' mechanic function for the Skaven Clan Eshin, and how does it differentiate their gameplay style from other Skaven factions?
    Clan Eshin utilizes 'Shadowy Dealings' to assassinate characters, incite rebellions, and sabotage settlements. This mechanic is fueled by 'Contract' points. It differentiates them by allowing a more stealth-focused, reactive gameplay style, favoring espionage and guerilla tactics over direct military confrontation.
    Explain the role and significance of 'Sacred Grounds' for the Lizardmen, particularly in the context of Nakai the Wanderer's campaign, and how does it influence his gameplay?
    Nakai the Wanderer, as the faction leader, must control 'Sacred Grounds'. These grounds provide buffs, resources, and influence the global campaign. The more Sacred Grounds Nakai controls, the stronger his forces become, shaping his gameplay toward constant conquest and protection of these key territories.
    How do the 'Blade of Khaine' and the 'Heart of the Oak' influence the gameplay for both the High Elves and the Dark Elves, and how do factions compete for them?
    The Blade of Khaine and the Heart of the Oak are powerful artifacts. For the High Elves and Dark Elves, these artifacts provide significant buffs to the wielder's armies. Factions compete for these in a race to gain the artifacts before the others through special quests and battles, which will influence the campaign's direction.
    What is the primary function of the 'Underway' and the 'Warpstone' for the Skaven, and how does it affect their strategic decisions?
    The Underway is a network of tunnels allowing Skaven armies to quickly traverse the map, enabling surprise attacks and rapid deployment. Warpstone fuels various Skaven technologies and abilities. Players must balance the use of the Underway and Warpstone to achieve strategic objectives, often prioritizing mobility and offensive capabilities.
    How does the 'Rite' system affect the gameplay, and what specific advantages do the Lizardmen gain by performing them?
    Rites are powerful rituals performed by Lizardmen factions. They provide significant bonuses, such as temporary boosts to unit stats, global recruitment improvements, and unique unit access. Players must carefully choose which Rites to perform based on their current strategic needs to gain an edge in combat.
    How does Malus Darkblade's access to Tz'arkan's abilities change his battlefield tactics and how does it contribute to his army's potential?
    Malus can utilize Tz'arkan's abilities, such as temporary buffs, and summon units. This alters his battlefield tactics. The army's potential is heavily influenced by Tz'arkan's rage. Darkblade players must use these powerful abilities carefully, and plan accordingly.
    How does the Skaven's plague mechanic influence the gameplay, and how does it impact their strategic choices in the campaign?
    Skaven use plague to weaken enemy settlements and armies, spreading it through units and agents. This mechanic allows them to cripple enemy forces before direct confrontation. Strategic choices involve spreading plague to strategic locations, weakening enemies, and potentially using it to destabilize regions.
    How does Nakai's 'Hordes' mechanic work, and what advantages and disadvantages does it present in terms of campaign strategy?
    Nakai leads a faction of 'Hordes', armies that do not settle but roam the map. This gives Nakai exceptional mobility and allows for focused offensives but requires him to constantly raid and sack settlements to maintain his economy and unit upkeep. Maintaining favorable relations with the guardians can provide bonuses.
    How does the Clan Eshin's reliance on 'Contracts' influence their economic and diplomatic strategies?
    Clan Eshin utilizes 'Contracts' as their primary currency for actions like assassinations and sabotage, influencing both their economy and diplomacy. They need to generate contract points. This makes them less reliant on traditional income sources. Their diplomacy focuses on securing contracts, which shapes their diplomatic alliances.

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    • Technical information

    • Official website
    • Categories : Action, Strategy, Real-Time Strategy
    • Editor : Sega
    • Developer : Creative Assembly
    • Mode(s) : Solo, Multiplayer
    • Release date : 12 December 2019
    • System Requirements
      • Minimum
      • OS: Windows 7
      • CPU : Intel Core 2 Duo 3.0 GHz
      • RAM : 5 GB
      • GPU : GTX 460 / Radeon HD 5770 / Intel HD4000
      • Storage : 60 GB
    • Age Rating
    • PEGI 16 USK 12
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