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    Give free rein to your inner creativity with SuchArt: Genius Artist Simulator. This simulation game puts at your disposal all the tools that you need to express your inner self. You take the role of a genius artist in the year 2130 and you have a whole studio to use as your playground. The whole space is a canvas that you can decorate as you please. Modify it however you please by adding new furniture, painting every inch of the walls, and more. If you need some funding you can always create a new work of art and sell it for a hefty sum.

    SuchArt: Genius Artist Simulator features detailed painting mechanics and physics so you will feel as if you were painting in real life. Mix your own colors, create texturized paints, and use all kinds of painting tools, including brushes, palette knives, and stencils. SuchArt: Genius Artist Simulator is the ultimate painting simulator for creative minds.

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    FAQ - Frequently Asked Questions

    Can I sell my artwork directly to NPCs, or is there a gallery or intermediary system?
    You sell your art through an in-game shop, which acts as the intermediary. You set the price and the shop handles the sales.
    How does the game track the 'value' or 'quality' of my artwork, and what factors influence it?
    The game evaluates art based on various factors, including brushstroke complexity, color palette usage, subject matter relevance to in-game trends, and how long you spend on a piece.
    Are there limitations to the size or canvas type I can use, and how does this affect my art's perceived value?
    Yes, there are limitations. Larger canvases and more unique canvas types can unlock as you progress and they can influence a piece's value, particularly in terms of display options.
    Does the game offer different art styles or techniques (e.g., abstract, realism) that can be learned or mastered to impact how your art is received?
    Yes, different art styles influence the perceived value of your art, and the game provides a range of tools and techniques. Experimentation is encouraged to discover what the market prefers.
    Are there any consequences for using 'copy' features or direct references when creating a piece?
    While there isn't strict enforcement, excessively copying other artists’ styles or using direct copy tools will result in the artwork receiving a lower value when sold.
    Can I revisit and alter previously sold artwork, or is it permanently archived?
    Once sold, artwork is removed from your active collection, but the game keeps track of your sales and the financial transactions associated with each work.
    Is there a 'reputation' system, and does my art's sales success affect my in-game standing?
    Yes, your reputation with the in-game art community grows with successful sales and positive feedback. This can unlock new opportunities, tools, and challenges.
    Does the game simulate the drying time of paint, and if so, how does this affect the painting process?
    Yes, the game simulates drying times, adding a layer of realism to the painting process. Certain techniques and layering might require waiting, while others will allow for instant application.
    Are there interactive elements or events that can inspire a sudden surge in demand or interest in specific art styles or subjects?
    Yes, the game dynamically creates 'art trends' and events that affect what's popular in the game world, potentially boosting the value of art that matches those trends.
    Can I use multiple art supplies and tools at once to create unique textures or effects?
    Absolutely! The game encourages experimentation by allowing you to mix and match tools and supplies, opening a wide range of creative possibilities.

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