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    Explore a world of dreams and shadows in Shady Part of Me, a casual platformer full of puzzles where you follow a young girl and her shadow. Immerse yourself in a universe where light and shadows play games on you. Interact with both to solve puzzles as you progress in a journey across surreal environments represented with stylish watercolor-like visuals. Discover an emotional narrative full of twists as you help the girl leave behind her problems.

    Shady Part of Me is a journey full of emotions with a breathtaking art style that lets you switch between 2D and 3D to solve light-based puzzles. The game also allows you to rewind time to give you a better chance of progressing. Shady Part of Me is a causal adventure that is all about the journey.

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    FAQ - Frequently Asked Questions

    Can the girl's shadow move independently of her, and if so, what are the limitations?
    Yes, the girl's shadow can move independently, but it is bound to the girl's actions. The shadow can only move if the girl is in a lit area, otherwise, it remains still.
    How does the interaction between light and shadow influence puzzle-solving?
    Light creates shadows, and shadows become platforms. Players must manipulate light sources to create pathways for the shadow to progress, as the shadow can't exist in direct light.
    What happens when the girl and her shadow occupy the same space?
    The game's mechanics allow this to happen. The interaction can trigger specific events. They might 'merge' or interact in unique ways, often revealing clues or solutions.
    Are there specific light sources that behave differently, and how does this affect gameplay?
    Yes, different light sources cast different types of shadows. Some create solid shadows, while others may cast partial shadows. Players need to understand these differences to solve specific puzzles.
    Can the player control the size or shape of the shadows?
    No, the player does not directly control the size or shape of the shadows. These are determined by the position of light sources relative to the environment and the girl.
    How do sound and narration influence the gameplay and puzzle-solving?
    Sound and narration provide clues about the environment, story progression, and potential puzzle solutions. They often hint at the correct path or highlight important environmental elements.
    Is there a penalty for allowing the girl to enter a fully shadowed area?
    No, there is no direct penalty for entering a fully shadowed area, but the girl will not be able to interact with any gameplay element. The gameplay will rely on the shadow, which needs light.
    Can the shadow interact with objects independently of the girl?
    Yes, the shadow can interact with the environment. It can trigger switches, activate mechanisms, and act as a platform for the girl.
    How does the game use perspective and camera angles to create illusions or mislead the player?
    The game uses perspective to create optical illusions and hidden pathways. The camera might shift to reveal hidden areas or trick the player into misinterpreting the environment.
    What role do collectibles play in enhancing the player's understanding of the narrative and gameplay?
    Collectibles, such as audio logs, provide insights into the girl's backstory and the world. They often reveal hidden mechanics or explain how certain puzzle elements work.

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