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    The lives of three separate individuals that have nothing in common with each other abruptly meet a supernatural crisis in Last Stop. This story-driven indie adventure follows the stories of Donna, John, and Meena in present-day London.

    Donna is a high schooler who is bored with her daily life. Along with her two friends Becky and Vivek, she is constantly looking for exciting adventures. Their lives will take an unexpected turn when an amateur detective game ends with them as kidnappers.

    John is a single parent with a lot of problems who is jealous of his neighbor's life. Their relationship will completely change due to the influence of a cursed artifact.

    Success is everything to Meena, but her family doesn't seem to share her passion for her work. Unfortunately for her, things are about to change for the worse when something strange and ancient awakens beneath her workplace.

    Immerse yourself in their three unique stories with fully-voiced dialog and an exquisite narrative while you enjoy a beautiful soundtrack in Last Stop.

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    FAQ - Frequently Asked Questions

    Can I rewind time during the train sequences to correct a mistake, or is each run through a section of the track permanent?
    Each train sequence is a single, uninterrupted journey. There's no ability to rewind time during these sections. Decisions made during a run are final.
    How does the game's narrative structure influence the player's choices across the three playable characters?
    The narrative uses interweaving storylines, where choices made by one character can directly affect the situations and available options for the others, fostering interconnected gameplay.
    Are there any consequences for delaying actions or ignoring opportunities presented to the characters, and how significant are these impacts?
    Yes, delaying or ignoring opportunities can lead to altered story paths, missed interactions, and different endings. The significance varies depending on the choices made.
    Does the game offer different dialogue choices that lead to different relationship outcomes among the characters or with NPCs?
    Dialogue choices have a significant impact on relationships. Players can foster bonds, create rivalries, or damage existing connections, influencing the narrative's direction.
    How does the game balance the interactive sequences with the cinematic presentation?
    The game balances interactive sequences and cinematic presentation by blending quick-time events, dialogue choices, and exploration seamlessly, providing an engaging experience.
    Are there hidden collectibles or secrets to discover within the environments, and what purpose do they serve?
    Yes, there are secrets and collectibles hidden within the environment. Discovering them can provide additional context to the narrative, unlock new dialogue options, or lead to alternative story paths.
    How often does the game shift between the perspectives of the three main characters, and is the player always in control of the timing?
    The game shifts between characters at key narrative moments. While the player is generally in control, the game's structure dictates the pacing of these shifts to maintain tension and drive the narrative.
    Does the game use a morality system, or are the consequences of actions more subtle and nuanced?
    The game does not use a traditional morality system. Instead, consequences are nuanced and directly tied to the character's actions and the relationships they forge.
    How is the tension maintained in the narrative, and does the game utilize any mechanics to build suspense?
    Tension is maintained through a combination of timed events, consequential choices, and narrative reveals. The game employs cinematic techniques to build suspense and keep the player engaged.
    How much exploration is involved in the game, and are there branching paths within environments, or is it mostly linear?
    Exploration is present within the game, though it's not the primary focus. While some areas are linear, there are branching paths, hidden areas, and environmental details to discover within each chapter, adding depth to the experience.

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    • Technical information

    • Official website
    • Categories : Adventure
    • Editor : Annapurna Interactive
    • Developer : Variable State
    • Mode(s) : Solo
    • Release date : 22 July 2021
    • System Requirements
      • Minimum
      • OS: Windows 7 (64-bit
      • CPU : Core i3-2100 / Phenom II X4 965
      • RAM : 4 GB
      • GPU : GeForce GTX 650 / Radeon R7 250
      • Storage : 7 GB
      • Recommended
      • OS: Windows 10 (64-bit)
      • CPU : Core i7-3770 / FX-8350
      • RAM : 4 GB
      • GPU : GeForce GTX 760 / Radeon HD 7970
      • Storage : 7 GB
    • Age Rating
    • PEGI 16 ESRB T CERO D ACB M USK 16
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