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    Ghostrunner - Project_Hel is an expansion for the original Ghostrunner game, which combines fast-paced action and challenging platforming set in a cyberpunk world. In this expansion, players take on the role of Hel, a new character with her own unique abilities and storyline.

    The gameplay focuses on high-speed combat and acrobatics, allowing players to navigate through complex environments while taking on enemies using a variety of moves and powers. The expansion features new levels, and enhanced mechanics. It also introduces additional enemy types and challenges that require precision and strategy to overcome.

    Visually, Project_Hel retains the striking aesthetic of the base game, with neon-lit landscapes and intricate designs that enhance the immersive experience. The narrative dives deeper into the lore of the Ghostrunner universe, providing players with more context and depth regarding the characters and world.

    This game is a DLC and needs to be used with the complete version of the game : Ghostrunner

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    FAQ - Frequently Asked Questions

    Can I use Project_Hel's abilities to traverse the environment in ways not possible in the base Ghostrunner game, such as reaching previously inaccessible areas?
    Yes, Project_Hel's expanded abilities, particularly her temporary combat abilities, open up new movement options and environmental interactions not present in the original game. These can lead to exploration of new areas.
    Does Project_Hel's gameplay emphasize a more aggressive, less patient approach compared to the original Ghostrunner?
    Yes, Project_Hel's design encourages a more aggressive playstyle through her abilities, focusing on sustained combat and chaining abilities for maximum efficiency. This contrasts with the base game's emphasis on single-hit kills and careful planning.
    How do Project_Hel's abilities change the risk-reward calculation in combat compared to the original game's single-hit kill mechanics?
    Project_Hel's combat abilities provide a buffer against instant death, offering temporary invulnerability or healing. This changes the risk-reward, allowing for more aggressive engagements and more chances to make mistakes before immediate death compared to the base game.
    Does Project_Hel's resource management system, related to her special abilities, force a different playstyle compared to the original Ghostrunner?
    Yes, Project_Hel's ability usage is tied to a resource system, forcing players to manage these resources strategically during combat. This contrasts the original game’s direct approach and adds a layer of tactical depth.
    How do Project_Hel's new abilities interact with the level design and platforming challenges, compared to the base game?
    Project_Hel's abilities provide new means of traversal and combat, influencing the ways players engage with the environment. Levels are designed to take advantage of these abilities, offering new platforming and combat scenarios, unlike the original game where it was the core mechanic.
    Is there a greater emphasis on crowd control and area-of-effect abilities in Project_Hel compared to the single-target focus of the base game?
    Yes, Project_Hel's abilities incorporate more crowd control elements and area-of-effect attacks, supporting her more aggressive playstyle and changing the focus compared to the single-target focused original game.
    Does the narrative of Project_Hel influence the type of enemies players encounter and how they behave, compared to the original Ghostrunner?
    Yes, Project_Hel's story directly influences the enemy types and behaviors, creating a different set of combat scenarios and challenges that are tied to the narrative. It differs greatly from the story and the enemies from the original Ghostrunner.
    How does Project_Hel's approach to enemy encounters, which includes the use of abilities to create openings, differ from the original Ghostrunner's focus on precise timing and movement?
    Project_Hel’s abilities create opportunities to overwhelm enemies. This contrasts with the original game's emphasis on careful timing and movement, opening new strategic depth in combat.
    Does Project_Hel's gameplay loop offer a different sense of pacing and flow compared to the original Ghostrunner, considering her abilities and combat style?
    Yes, the addition of abilities leads to a new rhythm in Project_Hel. The combat and pacing differs, creating a distinctive experience, distinct from the more deliberate and precise flow of the base Ghostrunner game.

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    • Technical information

    • Official website
    • Categories : Action, Adventure
    • Editor : 505 games
    • Developer : One More Level
    • Mode(s) : Solo
    • Release date : 3 March 2022
    • System Requirements
      • Minimum
      • OS: Windows 7 (64-bit)
      • CPU : Core i5-2500K / Phenom II X4 965
      • RAM : 8 GB
      • GPU : GeForce GTX 1050 / Radeon RX 550
      • Storage : 22 GB
      • Recommended
      • OS: Windows 10 (64-bit)
      • CPU : Core i7-6700K / Ryzen 5 1500X
      • RAM : 8 GB
      • GPU : GeForce GTX 970 / Radeon RX 5700
      • Storage : 22 GB
    • Age Rating
    • PEGI 16 ESRB M
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