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    Wizardry: Proving Grounds of the Mad Overlord is a seminal role-playing game that has been reimagined for modern audiences while retaining the core elements that made it a classic. Originally released in 1981, this title was among the first to bring the tabletop RPG experience to computers, introducing party-based mechanics and a first-person dungeon-crawling perspective.​

    In this game, players create a party of up to six adventurers, choosing from various races and classes, each with unique abilities. The party embarks on a perilous journey through a multi-level dungeon beneath the castle of the mad overlord Trebor, aiming to retrieve a powerful amulet stolen by the evil wizard Werdna. The dungeon is fraught with challenging enemies, hidden traps, and complex mazes that require strategic planning and careful navigation.​

    The modern remake preserves the original's challenging gameplay while introducing quality-of-life improvements. These enhancements include updated 3D graphics, streamlined party management, and improved navigation tools, making the game more accessible without compromising its difficulty. Players can also toggle between the new visuals and the classic Apple II interface, offering a nostalgic experience for veterans and a fresh look for newcomers.​

    Combat remains turn-based, demanding thoughtful tactics and resource management. The game does not allow saving within the dungeon, increasing the stakes of each expedition. If the entire party is defeated, players must start anew, though they can attempt to recover the fallen team's equipment with a new group.​

    Wizardry: Proving Grounds of the Mad Overlord stands as a testament to the enduring appeal of classic RPGs, offering a challenging and rewarding experience that has been thoughtfully updated for today's gamers.

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    FAQ - Frequently Asked Questions

    Can I use the 'Mad Overlord' spell repeatedly to instantly teleport my entire party across the map, or is there a cooldown or cost associated with its use?
    The 'Mad Overlord' spell has a significant mana cost and a chance of causing detrimental effects to the party, discouraging its repeated use as a primary travel method.
    How does the 'Mental Fortitude' skill affect the chance of a character being affected by the various status ailments inflicted by enemies, and does it protect against the effects of the Mad Overlord's traps?
    Mental Fortitude directly reduces the chance of being affected by status ailments, including those from the Mad Overlord's traps, providing a vital layer of defense against his deathtraps.
    If a character is turned into a frog by a spell and then defeated in combat, do they permanently lose a level or experience, or is the loss tied to their original form?
    Defeat while polymorphed results in the loss of the experience, levels, and items tied to the current form, which could be catastrophic depending on the situation.
    Does the game implement 'permadeath', and if a character is killed, is their equipment and inventory lost, or can they be recovered in any way?
    Yes, permadeath is a core mechanic. Upon death, characters are gone, along with their equipment and inventory, adding to the tension and need for careful tactics.
    What is the consequence of failing the 'Detection' skill check when encountering a hidden trap, and how does it differ between traps placed by the Mad Overlord and other environmental hazards?
    Failing the 'Detection' skill check activates the trap. The severity of the damage depends on the trap type and might include status effects, environmental damage, or instant death, especially in the Mad Overlord's domain.
    How do different classes interact with the 'Mana' resource, and is there any class that can function effectively without it?
    Mana is crucial for spellcasters, with different classes having varied mana pools and regeneration rates. Fighters and rogues are mana-independent, relying on weapon skills and physical combat.
    Can I respec a character's stats or skills at any point in the game after character creation, or are my initial choices permanent, influencing the gameplay?
    Character stats and skills are permanent at the time of character creation. This emphasizes the importance of planning and strategic choices.
    Does the game have any 'rest' mechanics, and how do they interact with the exploration of the labyrinth and the risks of ambushes and enemy encounters?
    Resting is possible but involves risks. While it restores health and mana, it also makes the party vulnerable to ambushes and incurs a chance of random encounters and enemy spawns.
    How does the 'Morale' stat affect combat performance, and what factors can influence the morale of the party and enemies?
    Morale impacts combat effectiveness, influencing attack rolls and defense. Factors such as winning battles, losing allies, and certain spells can sway morale for both the party and the enemies.
    Can I create multiple parties to explore the labyrinth simultaneously, or am I limited to a single party at any given time, and what does this mean for the map exploration?
    The game allows for managing a single party at a time. This requires strategic planning to explore the vast labyrinth.

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    • Technical information

    • Official website
    • Categories : Action, Role-Playing, Turn-Based
    • Editor : Digital Eclipse
    • Developer : Digital Eclipse
    • Mode(s) : Solo
    • Release date : 23 May 2024
    • System Requirements
      • Minimum
      • OS: Windows 10 (64 bit)
      • CPU : Ryzen 7 3750H
      • RAM : 16 GB
      • GPU : Radeon RX Vega 10
      • Storage : 2 GB
      • Recommended
      • CPU : Core i5-6400
      • RAM : 16 GB
      • GPU : GeForce GTX 970
      • Storage : 2 GB
    • Age Rating
    • PEGI 16 ESRB T ACB MA15 USK 16
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