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    Indika is a story-driven adventure set in an alternative version of Russia during the XIX century. The game follows the story of a nun who embarks on a journey of self-discovery accompanied by the devil himself.

    Making use of a dark sense of humour, the game lets you discover the depths of Indika's soul as she travels through a distorted reality. Her life in the monastery completely changes and her religious visions get twisted and replaced by her unusual companion as she is tempted to give free reign to her inner desires. Questioning her faith is just the beginning of an exciting journey that will pit her against mind-bending puzzles and mini-games.

    Are you willing to help Indika find the answers she seeks?

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    FAQ - Frequently Asked Questions

    Can I permanently lose the ability to use a specific type of 'Sin' in the game, and if so, what actions lead to such a consequence?
    No, the game does not feature permanent loss of Sin abilities. You can always use them, though the effectiveness or availability might be altered based on your choices and the narrative progression.
    How does the game's 'Faith' mechanic influence combat encounters, and are there specific 'Faith' thresholds that unlock unique combat abilities or strategies?
    Faith directly impacts combat, but not with unlocks. It modifies your access to specific Sin abilities, and the environment. Higher faith may give advantage with Sin abilities, or offer protection. There are no thresholds that give unique combat abilities.
    Does the game utilize a Karma or morality system that restricts access to certain areas or alters the ending, and how does 'Sin' factor into this?
    The game does not have a traditional Karma system. 'Sin' is a core gameplay mechanic, not a measure of morality. It influences the type and effect of abilities but doesn't lock you out of areas or change the ending.
    Are there specific environmental puzzles that require the combined use of multiple 'Sin' abilities, and can you provide examples?
    Yes, many puzzles involve combining Sin abilities. For example, using 'Lust' to manipulate an object, then 'Wrath' to destroy it. Often they are used to traverse environments.
    Can the 'Sin' abilities be upgraded or modified throughout the game, and if so, how does this affect gameplay?
    The Sin abilities can be upgraded. Upgrades increase their power and change how they interact with each other and the environment, greatly affecting your playstyle.
    How does the game's use of a third-person perspective affect the pacing and strategy of combat encounters?
    The third-person perspective provides situational awareness. You can see the environment and enemies, but also makes encounters more tense, as you have less of an 'overwatch' advantage.
    Does the 'Faith' mechanic provide any defensive advantages, and are there any scenarios where maintaining high 'Faith' is crucial for survival?
    Faith can offer defensive advantages. Higher 'Faith' can lead to environmental advantages, such as protective fields. Maintaining it is not strictly crucial, but can alter encounter difficulty.
    Are there any 'Sin' abilities that are specifically designed for exploration and puzzle-solving outside of combat?
    Yes, all Sin abilities are designed for exploration. 'Pride' might reveal hidden pathways, 'Greed' finds resources. 'Sloth' might offer environmental manipulation opportunities.
    How does the game's narrative influence the availability or effectiveness of 'Sin' abilities, and does the story progress dynamically based on how I use them?
    The narrative influences 'Sin' abilities through their development. Using them does not influence how the story unfolds, but rather influences the player's capacity to proceed.
    In what ways do environmental hazards interact with my 'Sin' abilities, and can I use these interactions to my advantage?
    Environmental hazards greatly interact with 'Sin' abilities. 'Wrath' might destroy unstable structures, 'Gluttony' could consume hazardous areas, and so forth. Exploiting these interactions is key to progression.

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    • Technical information

    • Official website
    • Categories : Adventure
    • Editor : 11 bit studios
    • Developer : Odd Meter
    • Mode(s) : Solo
    • Release date : 2 May 2024
    • Xbox Series X / PS5 : 17 May 2024
    • System Requirements
      • Minimum
      • OS: Windows 10 (64-bit)
      • CPU : Ryzen 5 3600 / Core i5-10400F
      • RAM : 16 GB
      • GPU : Radeon RX580 / GeForce GTX 1660 / Arc A750
      • Storage : 50 GB
      • Recommended
      • CPU : Ryzen 5 3600 / Core i5-10400F
      • RAM : 16 GB
      • GPU : Radeon 6700xt / GeForce RTX 3060 TI / Arc A770
      • Storage : 50 GB
    • Age Rating
    • PEGI 18 ESRB M CERO D ACB R18 USK 16
    • Steam Deck: Verified
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