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    Once Upon A KATAMARI invites players back into the wonderfully strange and endlessly charming world of Katamari. This time, the cosmos is in peril, and only a rolling ball of possibility can restore balance. As the Prince or one of his many quirky cousins, you'll gather objects great and small, reshaping the night sky with every turn. The result is a delightful mix of chaos, creativity, and pure whimsy.

    The adventure stretches across time itself, with levels that whisk you away to prehistoric landscapes, frozen tundras, feudal Japan, and more. Each stage is filled with objects that reflect its era, making every roll feel fresh and surprising. Along the way, you’ll discover new tools like the magnetic attractor, which makes pulling in items more satisfying than ever.

    Customization also takes center stage. With 68 cousins to choose from and options to adjust their looks, you can bring your own sense of style to the cosmic playground. Whether you prefer a classic Prince or a cousin with a completely new face and color scheme, the journey feels personal.

    Once Upon A KATAMARI introduces KatamariBall, a fast-paced multiplayer mode where up to four players roll, collide, and outwit each other in a battle for supremacy. Available online or against CPU rivals, it's a playful twist that adds even more replayability.

    The game's signature charm shines through in every detail: the vibrant art direction, the upbeat soundtrack, and the joyful absurdity of rolling up everything from pencils to dinosaurs. It's quirky, it's captivating, and it's designed to make you smile while you rebuild the stars.

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    FAQ - Frequently Asked Questions

    Can the KATAMARI itself be 'rolled' on a surface at an angle, or does it only move in a straight line based on the control stick input?
    The KATAMARI's movement is directly controlled, allowing for angled rolls and nuanced navigation across the varied terrains.
    How does the KATAMARI's size affect its ability to pick up objects, and are there specific size thresholds for different object categories?
    The KATAMARI's size dictates what it can collect; small objects are gathered first, growing the KATAMARI to accommodate larger items, with clear size-based collection tiers.
    Is there a 'sticky' effect, where objects partially attached to the KATAMARI can be pulled along before fully incorporated, or is it an instant pickup?
    Objects exhibit a brief 'tether' effect, allowing for the dragging of partially attached items, affecting the KATAMARI's immediate trajectory and collection efficiency.
    Are there any environmental hazards that cause the KATAMARI to lose collected items, and if so, what are the consequences?
    Certain hazards can dislodge items from the KATAMARI, resulting in size reduction and requiring the player to re-collect lost objects to maintain progress.
    Does the game feature any object 'morphing' mechanics, where smaller items combine into larger ones as part of the KATAMARI's growth?
    Objects remain distinct within the KATAMARI; they do not morph or combine, emphasizing the collection and size progression of the KATAMARI itself.
    How is the KATAMARI's 'stickiness' or ability to pick up objects affected by the surface it's rolling on (e.g., metal vs. grass)?
    Surface types don't affect stickiness, but terrain variations will alter the KATAMARI's rolling dynamics such as speed and maneuverability.
    Are there any time-based challenges where the KATAMARI must reach a certain size within a specific time limit?
    Time constraints are a core aspect of many levels, challenging players to efficiently collect objects and reach the required KATAMARI size within the allocated time.
    Can the KATAMARI 'jump' or perform any special maneuvers to navigate obstacles or access hard-to-reach areas?
    The KATAMARI does not jump; however, level design provides opportunities to use slopes or other mechanics for creative object collection.
    How does the game handle overlaps of objects - can they phase through each other, or do they always physically interact?
    Objects exhibit physical interactions during collection; larger objects can push smaller ones, adding a layer of strategic collection and environmental awareness.
    Are there any power-ups or special abilities that temporarily enhance the KATAMARI's collecting capabilities or provide new movement options?
    The game incorporates power-ups, giving the KATAMARI temporary boosts such as increased speed, attraction radius, or immunity from environmental hazards.

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    • Technical information

    • Official website
    • Categories : Action, Casual
    • Editor : BANDAI NAMCO Entertainment
    • Developer : RENGAME
    • Mode(s) : Solo, Multiplayer
    • Release date : 23 October 2025
    • System Requirements
      • Minimum
      • OS: Windows 11 (64-bit)
      • CPU : Core i3-8100 / Ryzen 3 3100
      • RAM : 6 GB
      • GPU : GeForce GTX 550 Ti / Radeon HD 7770
      • Storage : 6 GB
      • Recommended
      • CPU : Core i3-8100 / Ryzen 3 3100
      • GPU : GeForce GTX 750 Ti / Radeon HD 7850
    • Age Rating
    • PEGI 3 ESRB E CERO A ACB G USK 0
    • Steam Deck: Verified
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