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    Outlast presents an entity of first-person survival horror like no other. Players will descend upon Mount Massive Asylum as investigative journalist Miles Upshur on a night that neither he or yourself will ever forget. Set in the remote Colorado mountains, Mount Massive Asylum will be your residence for the evening as you attempt to survive the disturbing characters that inhabit within. The home houses the mentally ill that has recently re-opened by the transnational Murkoff Corporation, who are described as a research and charity branch performing experiments that had remained under wraps. As Miles, who's acting on an anonymous tip from a mysterious source, you'll break into the facility and experience one of the most terrifying survival horror games available on the market. You aren't there to fight back, so your only option is to run or hide. As you do so, you'll be confronted by horrific and more importantly, unpredictable enemies that will be looking to catch up with you throughout the night. Run through its darkened halls and hide in every dark corner that you can find, and discover what is truly behind the disturbing events that are taking place. It's worth noting that Outlast's setting and characters are inspired by real life entities from asylum cases of criminal insanity, and is accompanied by intense and graphic violence, so proceed with caution if you dare spend the night in Mount Massive Asylum. Couple that with as much gore, strong language and sexual content as you can handle, then Outlast engulfs the player in sheer tension and adrenaline throughout its entirety. Meta: Prepare for the most disturbing night of your life in Mount Massive Asylum with Outlast, as you attempt to outrun and hide away from the eerie inhabitants within.

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    FAQ - Frequently Asked Questions

    Given the player's complete inability to defend themselves, how does Outlast encourage and reward evasive maneuvering and hiding as primary survival tactics?
    Outlast forces players into a constant state of vulnerability, where running and hiding are the only options. The game's level design often provides numerous hiding spots like lockers and under beds, and enemies have predictable patrol routes and vision cones. Success relies on anticipating enemy movements, using the environment to break line of sight, and strategically choosing when to flee or conceal oneself to survive encounters.
    How does the reliance on the camcorder's night vision, and its finite battery life, create a unique tension and strategic gameplay loop in Outlast?
    The camcorder's night vision is essential for navigating the asylum's oppressive darkness, but its battery depletes rapidly. This scarcity creates a core gameplay loop of exploration for batteries while simultaneously managing the risk of being plunged into total darkness. Players must constantly balance the need to see with the fear of the unknown, making every battery found a small victory and every moment of darkness a potential death sentence.
    Beyond simply revealing threats, how does the act of 'filming' disturbing events in Outlast serve as a core gameplay mechanic that influences player progression and understanding?
    While filming disturbing events is not strictly required for progression, it serves to document the unfolding horrors and adds to the narrative immersion. Certain 'document' opportunities might highlight areas of interest or further explain the lore. More importantly, the act of raising the camera to film often puts the player in a vulnerable position, forcing them to decide whether to capture a horrific moment at the risk of their own safety, thereby deepening the feeling of being an observer trapped in hell.
    How does the limited field of view provided by the camcorder, especially when switching between normal and night vision, influence the player's awareness and decision-making in tight, claustrophobic environments?
    The camcorder's limited field of view, particularly when zoomed in for a better look or when the grainy night vision obscures details, forces players to be hyper-aware of their immediate surroundings. In cramped corridors or small rooms, this restricted vision makes it easier for enemies to ambush players and requires careful, methodical movement. Players must constantly pan and tilt the camera, making them susceptible to sudden threats emerging from the edges of their view.
    What is the gameplay implication of the player character's constant whimpering and panicked reactions, and how does this non-combat 'feedback' affect the player's own emotional state during gameplay?
    The player character's audible fear, expressed through whimpers, heavy breathing, and panicked screams, serves as a constant, visceral reminder of their helplessness. This auditory feedback amplifies the horror by directly linking the player's actions (or inactions) to the character's terror. It heightens the player's own anxiety, making them more cautious and reactive, as the character's fear becomes an extension of their own emotional experience within the game.

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    • Technical information

    • Official website
    • Categories : Action, Adventure, Survival
    • Editor : Red Barrels
    • Developer : Red Barrels
    • Mode(s) : Solo
    • Release date : 4 September 2013
    • System Requirements
      • Minimum
      • OS: Win XP / Vista / 7 / 8
      • CPU : Dual Core 2.2 Ghz
      • RAM : 2GB
      • GPU : GeForce 9800GTX / Radeon HD 3xxx
      • Storage : 5GB
    • Age Rating
    • ESRB M

    Supported languages

    Interface Audio Subtitles
    English
    English (UK)
    Japanese
    Spanish (Spain)
    Italian
    Portuguese (Portugal)
    Spanish (Mexico)
    Portuguese (Brazil)
    Russian
    German
    Polish
    French
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