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    Thief is a stealth adventure, where your character´s skills will allow him to perform incredible feats. The main storyline develops as you complete the missions you are assigned, but there are plenty of optional side missions.

    You play Garrett, the Master Thief. An orphan left to wander the streets, you trained yourself to gain the skills of an extraordinary burglar. Garrett finds himself partnering with a young thief named Erin. Guiding someone so brash and inexperienced is already troublesome, but when Erin inadvertently interrupts mages performing a ritual and unleashes a terrible plague, Garrett is forced to discover the source of this malady and recover his partner before something worse happens.

    You have the incredible skills of a Master Thief and a set of equipment that will help you deal with almost any situation.

    Sneak through shadows, survive through stealth. You’re no tank, but a master at hiding and trickery. Garrett can vanish in the darkness, peek around corners and keyholes, and use distractions to lure guards away from their posts.

    Steal from the rich. Pickpocket unwary passersby, cut priceless painting off of their frames, grab every valuable object that isn’t nailed down.

    Outwit a variety of intelligent foes. If you’re spotted, enemies will hunt you down. Guards know the layout of the map and will look for you in likely hiding spots. 

    Explore maps designed to test your skills. There’s usually more than one point of entry and various ways to overcome obstacles. Violence is a last resort--stealth is your primary weapon.

    Use the Focus skill to help you spot any item you can interact with, identify attack points on enemies, slow time (allowing you to pickpocket more easily), or examine locks to pick them faster.

    Use the tools of a master thief. Scale walls using the Claw, knock out foes with the blackjack, disarm traps and alarms with the wirecutter, and unlock doors and chests with your lockpicks. Special equipment like an upgradable bow and different types of arrows will allow you to extinguish fires or create clouds of dense smoke. Grappling hooks to use on special places and a blackjack to knock people out are also part of your arsenal, so be creative!

    Thief is the ultimate stealth game, with ground-breaking visual elements and a truly tactile and visceral first-person experience.

     

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    FAQ - Frequently Asked Questions

    How does the 'Ghost' playstyle reward players for remaining undetected, and what specific in-game benefits or scoring adjustments are tied to achieving this?
    The 'Ghost' playstyle in Thief is primarily rewarded through scoring. Successfully completing objectives without triggering alarms, being detected, or killing any guards significantly increases your final score for the mission. This not only provides a sense of accomplishment but can also unlock additional content or more challenging difficulty settings. The game actively tracks these metrics, and the 'Ghost' score is a direct reflection of your mastery of pure stealth.
    Beyond simply avoiding detection, what are the core mechanics for manipulating NPC patrols and awareness, and how can a player proactively alter guard routes or positions?
    Thief allows for proactive manipulation of NPC patrols through a combination of environmental interaction and distraction. Players can use thrown objects to lure guards away from their posts, extinguish light sources to create new paths, or even trigger minor events like knocking over objects to draw attention elsewhere. More advanced techniques involve understanding guard 'sight cones' and 'hearing radii' to predict their movements and position yourself advantageously, subtly guiding them into positions where they are out of the way or can be bypassed easily.
    What is the 'Momentum' system, and how does it influence Garrett's movement and traversal options, especially when chaining actions together?
    The 'Momentum' system in Thief rewards players for fluid and continuous movement. As Garrett chains together actions like running, jumping, and mantling without stopping or being interrupted, a momentum meter builds. This increased momentum allows Garrett to perform more advanced traversal maneuvers, such as longer jumps or faster climbs, and can even unlock special abilities like a more potent 'Swoop' or a quicker `focus` activation. Maintaining momentum is key to efficient and dynamic navigation through the game's complex environments.
    How does the 'Threat System' actively communicate the level of danger Garrett is in, and what are the visual or auditory cues that indicate escalating enemy alertness?
    The 'Threat System' is a dynamic indicator of enemy awareness. Visually, guards will exhibit distinct animations and dialogue based on their suspicion level. A guard who is merely curious might pause and look around, while a suspicious guard might actively search the area, drawing their weapon. Auditory cues also play a crucial role, with guards calling out to each other and escalating their communication from simple queries to full-blown alarms. The UI may also display subtle visual indicators around enemies, such as exclamation marks, to further communicate their level of alertness.
    What are 'Choke Points' in level design, and how does the game encourage players to identify and exploit these strategic areas for stealth or evasion?
    'Choke Points' are narrow passages, doorways, or areas where enemy patrols are concentrated or where traversal is restricted. Thief's level design deliberately creates these choke points to act as natural challenges. Players are encouraged to identify them by observing guard patrol patterns and the layout of the environment. Exploiting choke points involves using them to your advantage, perhaps by setting up a distraction on one side while you slip through on the other, or by using them as ambush points if stealth fails and a quick incapacitation is necessary.

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    • Technical information

    • Official website
    • Categories : Action, Adventure
    • Editor : Eidos Interactive Corp.
    • Developer : EIDOS Montreal
    • Mode(s) : Solo
    • Release date : 27 February 2014
    • System Requirements
      • Minimum
      • OS: Windows Vista
      • CPU : Core i5 750S
      • RAM : 4 GB
      • GPU : GeForce GTS 250 / Radeon 4800
      • Storage : 20 GB
      • Recommended
      • OS: Windows 7 / 8
      • CPU : FX 8000 / i7 Quad Core
      • GPU : Geforce GTX 660 / Radeon HD R9 series
    • Age Rating
    • ESRB M

    Supported languages

    Interface Audio Subtitles
    English
    German
    Russian
    Italian
    French
    Czech
    Spanish (Spain)
    Polish
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