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    The point-and-click genre of video games was at one time the peak of storytelling and fun, and you might think that with modern innovations that they're a relic of the past. Not so! For the Broken Sword series is still alive and well, and their latest entry brings the series to new heights. For in Broken Sword 5 - the Serpent's Curse, there's a new mystery to solve, and your favorite characters are back to unwind a sinister conspiracy that all ties to a painting that was stolen. From Revolution Software, Broken Sword 5 - the Serpent's Curse takes you to Paris, where a robbery and a murder get the attention of George Stobbart and Nico Collard, and what they find is that something very wrong is going on. For what they find is a conspiracy as old as time is apparently behind this, and you'll have to help them figure out what's going on, and why it's happening. In classic point-and-click style, you'll traverse the streets and buildings in order to talk to people, find clues as to what is happening, solve mind-boggling riddles and puzzles, and of course, stay out of trouble from those that wish to silence you. Broken Sword 5 - the Serpent's Curse is a full narrative experience, with every character in the game fully voiced to give you real attachment. Plus, an original soundtrack that'll make you feel alive no matter what scene you are in. Mysteries aplenty await you, and you need to solve them, the fate of the world may depend on it.

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    FAQ - Frequently Asked Questions

    Can I use the 'hotspot highlighter' to examine objects even when George is not actively in the scene, or is it restricted to his direct presence?
    The hotspot highlighter is only available when George is in the scene. It is directly tied to his interaction capabilities within the environment.
    Does the 'inventory' automatically combine items when a logical combination is apparent, or must I manually select and combine them?
    You must manually select and combine items in your inventory. The game doesn't automatically combine items, requiring you to understand the puzzles and experiment with your inventory.
    Are there multiple solutions to any of the puzzles, or is there only one correct way to proceed in each situation?
    The puzzles generally have a single, intended solution. While some flexibility exists in how you approach them, the core progression relies on a specific sequence of actions.
    How does the 'dialogue choice' system influence the overall narrative; are the consequences substantial and wide-ranging or more localized to specific conversations?
    Dialogue choices mostly affect immediate reactions and information gathering. While they shape the tone of certain interactions, the main story arc and overall plot are largely unaffected by these choices.
    In combat sequences, do I have direct control over George and Nico, or is the fighting resolved through cinematic quick-time events?
    Combat is resolved through cinematic quick-time events, providing an interactive, albeit not fully controlled, experience during those specific moments.
    Does the game offer any form of hint system, beyond the basic hotspot highlighting, to guide players who get stuck on puzzles?
    While there isn't a comprehensive hint system, the game often provides contextual clues through dialogue, environmental details, and character observations to nudge you in the right direction.
    Is it possible to revisit previously explored locations to search for missed items or clues, or is the game structured in a linear fashion?
    You can revisit many previously explored locations, allowing you to backtrack and search for missed items or reconsider puzzles with new information.
    Are there any timed puzzles or sequences in the game that require quick reflexes or actions within a set time limit?
    While the game emphasizes puzzle-solving, there are some sequences that incorporate timed elements or require quick reflexes to succeed.
    Does the game's 'point-and-click' interface allow for interactions with objects from a distance, or do I need to be directly in front of them?
    You generally need to be relatively close to interact with objects. The game uses a radius-based interaction system, so you must position George appropriately.
    Does the game contain any form of collectible items, beyond the core inventory items needed for puzzle progression?
    The game does not have collectibles beyond the essential inventory items; the focus is solely on solving puzzles and progressing the main storyline.

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    • Technical information

    • Official website
    • Categories : Adventure
    • Editor : Revolution Software
    • Developer : Revolution Software
    • Mode(s) : Solo
    • Release date : 4 December 2013
    • System Requirements
    • Age Rating
    • PEGI 16 ESRB T ACB PG USK 12
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