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    Enjoy an exciting turn-based JRPG adventure that will transport you to a past where the music sounded completely different. Cassette Beasts is an open-world RPG with monster collection elements set in New Wirral. This remote island is inhabited by strange and powerful creatures, and you can dominate their powers with the help of your cassette recorder. All you have to do is record their sounds and you will be able to transform into a monster that shares their powers, allowing you to battle against challenging opponents.

    In Cassette Beasts, you will meet a colorful cast of characters as you explore the lands of New Wirral and progress through an exciting storyline. You can even share your adventure with other friends in local co-op mode. Cassette Beasts is full of puzzles to solve, dungeons to explore, and mysteries to uncover.

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    FAQ - Frequently Asked Questions

    Can I un-fuse my cassette beasts after a fusion, or am I locked into that form?
    Yes, you can separate your fused cassette beasts at any time, returning both monsters to their original forms. There is no permanent commitment to fusion.
    If I fuse two monsters of the same type, will the resulting fusion also be of that type?
    No, fusions often result in a new monster type. The resulting type is based on the combination of the original monsters' types, adding strategic depth to fusion.
    Does the level of the monsters involved in a fusion affect the level of the resulting fused monster?
    Yes, the fused monster's level is generally an average of the two monsters involved in the fusion, with some added bonus depending on their relationship.
    Can I control the specific moveset of a fused monster, or is it a random combination of the original monsters' moves?
    The fused monster's moveset is a combination of moves from both original monsters, and will be based on their learned moves. Players do not have full control over the exact combination.
    Are there any limitations on which monsters can fuse with each other?
    There are no restrictions on fusion based on monster species. Any two monsters in your party can fuse, enabling experimentation.
    How does the 'type' of a monster affect its performance in combat, besides the usual type matchups?
    Each type has unique status effects and gameplay mechanics associated with it. For example, some types excel at applying specific status effects, or have mechanics related to weather conditions.
    Do I need to find specific items or complete certain quests to be able to fuse monsters?
    No, you can fuse your monsters as soon as you have two monsters in your party, making fusion a core gameplay mechanic from the start.
    Can I fuse multiple times in a single battle?
    Yes, you are able to fuse and unfuse your monsters multiple times within a single battle, allowing you to adapt to changing combat situations.
    Are there any visual differences between a monster's base form and its fused form?
    Yes, fused monsters have unique visual designs that combine elements from both original monsters, making them visually distinct.
    If I use a consumable item on a fused monster, does it affect the monster on both forms?
    Yes, any stat boosts or status effects applied to the fused monster persist even after it is unfused, on both original monsters.

    Patch Notes

    • 1.8.2 - 14/05/25 (1.8.2 Patch Notes)
    • 1.7.7 - 11/12/24 (Cassette Beasts 1.7.7 Patch Notes)
    • 1.7 - 20/11/24 (1.7 "Gauntlet Update" Patch Notes)
    • 1.6.0 - 25/06/24 (Patch Notes: 1.6.0 and 1.6.2)
    • 1.5 - 03/10/23 (Cassette Beasts - Update 1.5)
    • 1.1.2 - 27/04/23 (Hotfix 1.1.2)

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